TERMINOLOGY:
3MT: Modular and Myomer
Movement Technology:
The technology that most hope
will lead to the creation of re-alistic robotics.
Brilliant Pebbles:
Sometimes, it becomes necessary
to beam a high power transmission from one location to another. Only
large spacecraft and colonies can transmit these powerful broadcasts.
They are designed to traverse many thousands of par-secs. This amount
of power is so high if a small spacecraft with its radio systems on "receive"
(which is common) where to be caught in its cross-fire, it would overload
the ships systems like a power surge through a computer. These cases
are slim. When this occurs, the crew usually refers to it as a "Brilliant
Pebble"
Burner Range:
The maximum radius of human
knowledge of our universe in detail. This is the radius of Burners
and Trawler Nets that have scanned deep space. They have spanned
more than 10 000 parsecs out.
Carcass/Hulk:
The nickname given to fairly-intact
ships and hulk found in deep space.
Commission:
The share the mule crews get
on the ship they salvaged.
Drill Head:
A Ground Based mining system
that scrapes along a ground, eating everything a value and then trans-porting
it into orbit on shuttlecraft. These are still legal although they
are considered strip-miners since there is little to no chance for the
land left behind to recover.
Firms:
Groups of 3 to 6 mules that
work together to find Wrecks. Really aggressive groups use public
domain leads and don't hook up to Syndicates. Most do hook up, however
and they are subject to the same contract duties.
Flash Traffic:
A related radio-term, this refers to a ultra-high priority military transmission.
Flash Traffic is usually coded and given a top secret clearance.
However, when any military ship receives Flash Traffic, it usually means
something very important is going down.
Ice Drive:
This job is devoted to high
power Mules (Cobbs, Outriggers, Crabs) who tug the chunks from Berg Park
to colony planets. Often enough this is used for terra-forming where
Bergs are often the prime ingredient. This is the only known time
when these Riggers actually toss the huge 30 kilometer chunks of ice directly
into a planet's atmosphere. Inefficient but effective, there is no
better way to take out a forest fire on a hot planet (figure of speech).
Often enough, these chunks are low-ered to a planet with the help of the
tug, grav pods and friction screens (clumsy force fields used only for
re-entry). An awesome sight of a farmer on a desert world would be
to wake up and see a 4 kilometer chunk of ice in the distance slowly melting
away...that's also a figure of speech. You can't miss these things
coming down.
Leads:
The short snip of information
that tells where a wreck might be and the probability of it being there.
There are several types:
Copper--Slim chance
of a craft.
Bronze--Mediocre chance
of a craft.
Silver--Good chance
of a craft.
Gold--Very Good chance
of a craft.
Lead information is acquired
from Burners.
Mecktechs:
Mecktechs are small service
robots made for work, not looks. They don't have legs but often have
many arms. Some work as public relations like cash registers and
such but most work as maintenance and service machine. They have
a rudimentary intelligence and have bee around for 500 years. Since
their inception, not much has improved.
Perimeter:
Past the Burner Range, where
unknown perils and riches might wait.
Rigger:
The crews of Mules.
Rock Raids:
These involve getting under
planetary screens and skimming towards the crater no more than a meter
above the surface at times--grabbing the newly fallen rock and getting
out before guns or worse can be trained on you. Not a very scrupulous business
but profitable.
Staking Claims:
When a fast mineral deposit
is found on a planet, the person or persons who found it can stake a claim,
saying that this is theirs. At that point the person/s in question
get a share from everything mind. All land with any min-eral left
in the territory is currently nationalized (Authority or Bloc controlled--about
80%). The rest are privately owned but most of those are stripped.
Syndicates:
The only Corporations not
under Government rules.
The Territory:
The area of space where colonies,
mining planets and spacelanes lie. The Territory range is around
8 000 parsecs from Earth. Burners have pushed another 2 000 parsecs
out. Mules often go out of the Territory but the chances of finding
anything reduces as they go farther out. If they find anything near the
edge of the Burner Range, it probably isn't Terran.
Trawler Nets:
A network of tens or even
hundreds of Burners designed to sweep an area for an exact reading. Expen-sive...but
effective, especially if a previous Burner revealed a possible large cache
of ship or ships.
Rail:
The term given the police
officers of the R.F.P.
Wetwear:
It uses encoding sequences
built in the Nucleic Acid chains. It encodes RNA like a Human Cell.
Biome-chanoid technology has not been developed but it is rumored that
BAHAL and Schiller are competing in this field.
LANGUAGES
Primary English:
This is the main language
spoken by mostly everybody. It is assumed that everyone knows
this.
Pan-Terran Language:
PTL is English, French, Spanish,
Russian, German, Japanese, Italian or an other language. It is a mix-mash
of all of them. The easiest terms of all of them were combined to
please all cultures. It is very peculiar to hear. It was developed
after the cataclysm by several offshoot camps. It lasted for about
a hundred years and was quickly overcome by PE. Several independent
colonies in what is left of the Commonwealth speak this unusual tongue.
Pavilion is the largest colony.
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