JOBS
Rock Gopher:
Often enough a risky business,
there is no way to get hired for these. Leads received for these
are only a few minutes to an hour old. This means the Rigger heard
it themselves. They hear a rock has crashed in the system they are
in. If they have the right equipment (a dedicated Gopher or an adapter
attachment), it is a race against time to get there before any-one else
does. Stray meteorites are the last natural rich supplies of materials
in the Territory. The only time they can be seen is when they crash
(and survive). All the large ones in space are either still out there,
or already stripped. All that's left are the tiny ones. Lucky
people stumble on them in deep space, where regular towing applies.
When a rock is on a planet, Gophers come into play. It is usually
dependent on skill, getting in below a planet's detection and lift it out
before anyone else can. At that point, it is a free for all, selling
pieces or the whole thing to whoever wants it, since the materials that
make it to the surface are heavy metals that are treasured. Selling
it to the colony on the planet you lifted it from is not a good idea.
Corporations all pay differently. The scale is for size and type
of material recovered. Once recovered, the Mule crew have to just
take a core sample for report purposes and just leave the rock alone otherwise.
"Range" is given in 10 000s.
Type: They will
give bonus upward of fifty thousand for extra as:
U--Uranium, T--Titanium,
O--Oxygen, G--Gold, A--Aluminum,
Th--Thorium, Ac--Actinium,
P--Protactinium.
All of these WILL receive
a bonus (Around $10-15 000) but the type/s mentioned will give an
additional reward.
ROCK RANGE:
| Authority Syndicate |
RANGE |
Type |
Bloc Syndicate |
RANGE |
Type |
| Avery Astronautics |
2-6 |
T/A |
Aerospace Hulls |
3-7 |
T |
Trans-Galactic
Spacelines |
4-8 |
O |
Badger Engineering |
0-3 |
G/A/O |
| Consolidated Aerospace |
1-4 |
Th/Ac/P |
R. Frost Engineering |
1-4 |
A/T |
| TMA |
0-3 |
U/T/Th/P |
Fastcore |
1-4 |
U/T |
Ice Drive:
Not very lucrative but very
safe, Ice Drive hardly ever get attacked and the money is guaranteed.
Also, an Ice Driver never has to deal with Syndicates since the Ice is
transported from Berg Park directly to the Colony planets. Payment is given
on delivery and it is based on the mass of the berg. As a result,
payment will run from $10 000 to $80 000 but a full $80 000 payment can
only be done by one souped up Outrigger or Crab or several smaller mules
since the Bergs at this price are over 20-30 kilometers in length and weigh
upward of 300 000 tons. Stumbling on a stray Berg in space is very
profitable. Core sam-ples must be taken to discern its purity.
Pure Bergs (80% or more H2O) are very valuable. They can then be
sent to Berg Park, for processing. Payment can be anywhere from $10
to $40 000... then that same Mule is asked to transport the refined Berg
to a colony planet, adding another $10 000 to $80 000 bonus. Refining takes
a while and bergs are always being found and trans-ported. Refined
Bergs never stay long in the Park, but the supply is not expected to run
out for at least another 100 years. Even still, new parks are being
sought. There must be another one...somewhere.
Staking a Claim:
Staking claim means a mineral
deposit has been found. The person staking it places a radio fence
around the area warning off intruders. Breaking of this fence by
unauthorized personnel invites prosecution from the FPA. A claim
area costs $100 per square mile (includes perimeter radio fence).
Larger areas will cost a lot but the rewards are plenty. Per square
mile, calculate 20% of the amount of money on the Rock graph above.
If the claimer/s mine the area themselves alone, then it is 40% of above.
A fallen rock can be claimed but the person/s has to get there before the
Gophers do.
COMMISSION
AND VALUES:
Syndicates on Contract:
This is the commission on
craft found by Mules under contract by a Syndicate.
NOTE: Only
Syndicates are allowed to pay Commission. All other sales must circulate
through a military contractor.
| Authority Syndicates: |
Assault |
Defense |
Survey |
Probe |
Public |
| Avery Astronautics |
5% |
35% |
35% |
35% |
30% |
| Trans-Galactic Spacelines |
5% |
15% |
25% |
45% |
60% |
| Consolidated Aerospace |
15% |
25% |
40% |
35% |
35% |
| TMA |
50% |
40% |
30% |
20% |
10% |
| Bloc Syndicates |
Assault |
Defense |
Survey |
Probe |
Public |
| Aerospace Hulls |
35% |
35% |
25% |
15% |
40% |
| Badger Engineering |
5% |
5% |
25% |
45% |
70% |
| R. Frost Engineering |
40% |
15% |
35% |
30% |
30% |
| Fastcore |
40% |
50% |
40% |
10% |
10% |
| Neutral Syndicates |
Assault |
Defense |
Survey |
Probe |
Public |
| NTA |
30% |
30% |
30% |
30% |
30% |
| UniRig |
10% |
20% |
50% |
40% |
30% |
Syndicates off Contract:
This is the commission on
craft found by Mules no connected to a Syndicate.
| Authority Syndicates |
Assault |
Defense |
Survey |
Probe |
Public |
| Avery Astronautics |
25% |
45% |
45% |
45% |
40% |
| Trans-Galactic Spacelines |
15% |
25% |
35% |
55% |
70% |
| Consolidated Aerospace |
15% |
45% |
40% |
45% |
55% |
| TMA |
60% |
60% |
30% |
30% |
20% |
| Bloc Syndicates: |
Assault |
Defense |
Survey |
Probe |
Public |
| Aerospace Hulls |
45% |
45% |
35% |
25% |
50% |
| Badger Engineering |
15% |
15% |
35% |
55% |
80% |
| R. Frost Engineering |
50% |
25% |
45% |
40% |
40% |
| Fastcore |
50% |
70% |
30% |
20% |
30% |
| Neutral Syndicates: |
Assault |
Defense |
Survey |
Probe |
Public |
| NTA |
40% |
40% |
40% |
40% |
40% |
| UniRig |
10% |
20% |
50% |
60% |
60% |
MONEY
LEADS:
Buying
your own: Lead cost will
depend of which corporation you buy them from as well as the type of lead.
Copper leads are relatively cheap but Golds can sometimes cost as much
as a small mule. Relative costs follow:
Copper: $10 000
- $25 000
Bronze: $25 000
- $50 000
Silver: $50 000
- $100 000
Gold:
$100 000 - $200 000
Freelance sellers can charge
any amount, and the risks are very high. But sometimes, they are
the richest finds. Freelancers could have received them from Public Domain,
but most acquire them from word of mouth (namely leads than come from scanners
not found on a Burner...a passing ship for example). Riggers can
also purchase leads from Public Domain. Costs follow:
The Authority: $80
000
The Bloc:
$95 000
Rumors hold that the Bloc's
leads are more reliable. All leads purchased give the Riggers FULL control
over what the find. They can sell it, outfit their own ship with
its parts...or they can give it away...yeah, right.
Getting
hired: Sometimes leads are
not slips of paper or a disk of computer information. Sometimes,
they are people, looking for something. These can be lucrative...
very lucrative. The only drawback is that they are usually difficult...and
a lot of time, unscrupulous. There have been rumors that a lot of
these hired leads are for theft of already found ships, rather than finding
new ones.
Being
an Entrepreneur: Some really
aggressive Riggers never buy leads...they go out on rumor and hearsay to
find wrecks for themselves. The famous "Calypso" found a K34 Bee
while scanning around the heavily trafficked Lalande 21185.
Contracting
to a Syndicate: Although
risky, it is also the quickest way to stabilize a flourishing Rigger career,
or the quickest way to destroy it. This requires signing up to one
of the many syndicates offering fees for wrecks. It also means sighing
to several leads (between 6 and 8). At first, only Copper or Bronze
leads are given, but if the Riggers proves skilled, Silver and Gold might
be issued. The advantage of this procedure is that the Riggers do
not need to put any money forward, They just needs to sign their lives
away. If, at the end of the contract, the corporation does not renew,
the Riggers have to pay up all the leads they received during the contract
(if the mule found a wreck even once, this is easy), if this is not possible
then the Mule is confiscated. If the syndicate hands a Rigger a Gold
lead, and it works out...that mule WILL be renewed. Payment for finding
the wrecks works on commission, which is a percentage of the cost of the
wreck. These are lower than ships not on contract. Contracting
a whole firm is safer but the rewards are less. Getting a lead from
one corporation and selling it to another is very hazardous and could get
you blacklisted.
Joining
a Firm: Firms are safe.
You can join and leave anytime. They are like getting a job...don't
toss them needlessly. The commission is lower because a percentage
of the commission goes to the firm. On the other hand, Firms do all
the buying of leads, leaving the mules to do the finding. Some firms compete
internally for leads and salvages. Some others cooperate. This
is far more valuable, especially when a prime Gold lead comes across.
To prevent loosing it, all the mules would team up to find it and split
the commission. Most firms are held by loyalty. Some others by necessity.
Some firms hook up to syndicates. A bit less risky than joining individually,
the rewards come more frequent, but the actual reward is small. Sometimes
the firm hands over all rights of its operation to the syndicate allowing
it to run the firm. Syndicates prefer it that way and usually give
more benefits if they do.
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