WEAPON DESCRIPTIONS
(By Corporation)
ALPHATECH HARDWARE
RAILGUNS
were
the first tackled. Gauss weapons were uncommon and very rare because
the technology was virtually lost and the production costs for them remained
so high, no one was willing to recreate these small, self propelled, weapons.
Railcannons were the alternative, high powered, solution. Each Railgun
uses its own unique ammo (increasing the cost). The surprising addition
it the need for energy clips to handle the massive power requirements of
the weapon. These cells must be changed every five clips. The
other disadvantage of the railguns is their immense size…size means power…there’s
your advantage. All have rear-loading clips.
AlphaTech Caliban:
The
heaviest of the railguns, the Caliban was nicknamed “Mr. Intimidation”
because of its awesome size. The shell fired is the second largest
type than can be fired by any personal weapon. Yes…it does some damage.
The immense power requirement justifies a 1d cell front
load in the gun's computer core that powers the core and the firing mechanism.
AlphaTech Shiva: The
Shiva is the pride and joy of the series. The designers scaled down
the shell and redesigned the model with a less recoil. However, the
really impressive feature is an autofire feature. The blast flash
has also been modified to be less intense. However, all of this comes
with a price. Three C cells need to be loaded across the top of the
unit. The weapon also requires two hands to operate…actually…all
railguns require that but the Shiva is the only one with two grips
AlphaTech Gallant: The
Gallant was an experimental design to scale down the Shiva to a less intimidating
version. The second grip was removed and a new shell was constructed.
The autofire was kept, scaled down 50%. The gun is still very clumsy
with one hand but at least it is possible. It is
not a pistol by any respect. It is still a rifle weapon…its just
lighter. Since the requirements for the system
has been downsized, the Gallant requires only two C cells compared to three.
LASERS
have
been around for centuries, but Alphatech decided to scale up the idea.
The new technology is called the “Remington Wave.” Basically, it
involves compressing a solid beam sporadically, sending out concussion
waves along the beam. Instead of being straight, the beam
looks like a string of beads. This increases
the damage capacity but also drains the energy clip substantially.
AlphaTech MAX: The
initial design, the Max was made to be the equivalent to the Shiva.
The energy requirements are so great, the
weapon needs one D cell to power its capacitor. However, the
weapon has been known to cut through tank armor.
AlphaTech Streak:
This was Alphatech’s solution to the standard laser pistol. Still,
running off a normal C cell, the number of charges were balanced for a
more powerful beam. The reason the beam
was never increased before was simple…the capacitor was too large.
The new one was constructed and styled to
be less cumbersome.
CANNONS
were simply an experiment to see how big “big” can get. The Railgun
division
experimented with scaling the shell “yet” again.
Another heavy-arms group tried to work on a design hardly touched.
Shoulder rested heavy artillery. Both designs were constructed for
heavy incursion and even to damage small spacecraft.
Pricy? Yup…God only knows what possessed them to design
such heavy weapons with no guarantee for a military commission.
AlphaTech BOLT:
The Railgun idea was scaled up and became so heavy, it required a tripod
to handle properly. The Bolt weapon is a huge propelled device that
can barrel through the heaviest of defenses.
It requires a huge E clip front-loaded to power the second largest shell
around. The bullet is the same size
as the Caliban except it is propelled faster, further. The shell,
itself, is unique. Heavier, and with a depleted
uranium core, the mass doesn’t drop as it is launched and it never
seems to stop as it easily passes through virtually
any defense.
AlphaTech HERK: Carrying
the heaviest shell ever conceived, the Herk’s design got larger andlarger
before the barrel was the size of a man. The weapon propels a huge
round with a vector force so large, it can barrel out a minnow. The
weapon’s huge kickback and pricy cost (including the shell)
makes it out of almost anyone’s range. However, demand is amazing
high for the outer colonies.
VINTAGE
weapons
are old designs from two, three, and even four hundred years ago that have
been re-issued for the demand of cheap defense. These weapons are
made with state-of-the-art materials to make them light and very reliable.
Alphatech’s Vintage series is very popular.
AlphaTech .44M:
The most universal weapon constructed. AlphaTech’s second model in
their vintage series was a remake of the old .44 magnums. No longer
mass-produced, their reliability assures their
presence for the next hundred years. They are also cheap.
AlphaTech 10mm Sub:
Not
known for subtlety, AlphaTech gained access the supplier of the 10 mm shell
for Lancaster’s Heavy Pistol and released a fully automatic version.
Good for them.
AlphaTech 12G Thunderclap:
After the resounding success of their vintage shotgun, the released
on more variant, adding a fully automatic firing mechanism and building
a gun around it. The Thunderclap extends the range or the normal
12 gauge but offers a substantial increasing firepower. This
is the most advanced, low-tech weapon available.
AT 12Gauge: Another
of the Alphatech’s “vintage” series was a semi-automatic, 12-gauge shotgun.
The only major modification was its firing mechanism. Although the
weapon is no longer constructed, the AT12 became a hit with the Outer Colonies
because of cheap maintenance.
ALTERNATIVE
DESIGNS are new designs that have
recently been released.
AT-NP1 “Pez”: Alphatech’s
brand new idea was to scale down the Nuclear Pellet Launcher to a pistol
size. The result is a small, bee-bee-sized object that is propelled
faster than even railcannons. The object does little damage but it
barrels through all armor…all DR is halved…and the shell will continue
onward past the target if the damage is more than half…to the object behind
it…it is then halved. The NP1 is unique from any point of view.
Attaché-Arm:
A totally prohibited weapon, Alphatech refuses to acknowledge they make
it. It is a briefcase with a holographic cloak to hide its true purpose
to X-Ray scanners. It holds nothing but is really a 10mm sub-machine
gun. One little button, and the assembly just folds out…it folds
in as quickly. It is illegal everywhere…but no one has ever been
caught with one. No one is really sure what they look like since
the outer case can easily be modified.
Alphatech G-11 C&C:
The Alphatech mass-production model, this weapon uses the uniqueclipless,
caseless ammunition, square-shaped round is the entire firing mechanism.
The shell is encased inside. Each bullet
is connected to the other and the bullets feed in like a stapler.
Each bullet moves down, rotates 90 degrees
and fires, the case incinerates and the remnants eject with the
bullet. This makes a totally efficient system
where no clips and no cases are used or ejected. The gun
also has three firing settings. It also has two spare holds next
to the prime firing corridor thatholds 48, tripling it to 144 shells.
This marvel is the pinnacle of shell technology. It is very hard
to top this weapon.
Alphatech AP Cannon:
Alphatech
constructed this weapon as a small, high-powered pistol, but the kickback
was so heinous, it required a shoulder rest. The weapon fires a huge
shell a long distance but most people find the fact that the weapon is
so small and so powerful intimidating. They only made a small number
of these weapons. Some strong people have removed the stock and use
it as a pistol. This, however, gives the weapon a –6 recoil.
AVERY ASTRONAUTICS
Avery Pulse Laser Pistol:
The precursor of the Streak, a basic laser weapon.
Avery Pulse Laser Rifle:
An
enhanced laser pistol and not a successor of the Max.
Avery Military Laser:
A
more accurate precursor to Alphatech’s new Max.
Avery ABC-102: A
thin, laser beam device constructed by Avery, this weapon started first
as a welder, but the potential was discovered
and the range was increased ten fold. The weapon’s high heat
ratio removes ¼ of its damage in DR. If there is not DR, then
that damage is done additionally to the body
in burn damage.
Avery Personal Laserlance:
Avery decided to try to shrink their popular ship weapon to man size
and it resulted in this enormous laser weapon. The laserlance is a solid
beam of energy that slices through practically anything, including ship
hulls. They can cut cars in half. In fact, a critical successwhen
firing with this weapon will cut its target through. DR is halved
when hitting and if the damage that goes through
is higher then half the capacity of the target, the target is speared.
Avery Beam Gun: Basically
a smaller variant of the rifle Laserlance, actually, the weapon is a total
redesign. Where the Rifle Laserlance was a small version of the Spacecraft
Laserlance, the small beam gun was constructed from scratch…it operates
exactly the same though.
BADGER
ENGINEERING
Badger Dart Stunner:
Badger constructed one weapon as a response to the heavy weapons that made
the common user intimated. The Dart Stunner is a small device, which
hardly looks like a gun at all. It sends out an energy blast that
disrupts the nervous system. The amazing part of the system is that
it is not an electrical shock, so the blast is not entirely painful nor
does it leave any harmful side effects. Who would want that?
When hit, the target rolls HT at -5 to avoid incapacitation for 20-HT minutes.
Every 5DR offers a +2 bonus.
Badger Pulse Auto: The
BPA is an energy weapon that condenses its energy into a circulatingsphere,
similar to ball lightening and fires it out one after the other.
The fast rate of fire makes it the laser machine
gun.
CONSOLIDATED
AEROSPACE
ConAer Sonic Conductor: This is the only weapon that is totally
endorsed by all Space-born companies and organizations
as the perfect side-arm of choice for the security detail of spacecraft…
especially those older models with fragile hulls. The SonCon is guaranteed
to not damage hulls or bulkheads. It is also totally ineffective
in space environments. This weapon transmits a pulse of high-power
sound that shatters normal windows but also disrupts the nervous system.
Yes, ears bleed, but the pulse also has been known to cause temporary blindness,
paralysis, convulsions, and nausea. It causes very little permanent
damage. However, the subject must roll against his/her Health to
avoid total incapacitation for 3-18 minutes. The greatest advantage
of the SonCon is that no armor of any kind will offer any defense to this
weapon. Ear protection will offer a +4 bonus only. Helmets
will offer only a +2 connection.
FASTCORE
Fastcore Particle Gun:
A military assault weapon designed to be the TMA endorsed answer toAlphaTech’s
awesome Railguns. As a result, this weapon is not available to the
public. It is a cumbersome particle
beam that fires out, what looks like, tiny stars.
Fastcore Ramjet Cannon:
The
Ramjet Cannon is a unique piece of hardware with a hyper-accelerating
bullet that continues to speed up as it leaves the barrel. As a result,
the damage of the weapon increases by 1d every 500 feet to its ½D
range. Then the weapons range drops according
after that. The one great advantage is range so the FRC has been
commonly used as a sniper weapon.
HECTOR MOBILITY
HECTOR
MOBILITY does not exclusively make
weapons but they have put out several weapon packages. These are
automated defense posts and attacking drones that contain a variety of
weapons. The popular models follow. They can be configured
however to do whatever suits the user’s fancy.
They can target heat patterns, movement, specific thermo patterns or even
IC (image config) codes pre-loaded.
Hector Sentry Gun:
This
fixed weapon can be targeted as above. It uses standard 10 mm rapid
fire shells. They can also be linked. Up to eight units can
communicate and configure firing tactics on their own. They are controlled
via computer terminal run through a cellular link. It can be fired
manually there or at the source. The ammo drum takes a full five
minutes to load. The whole unit requires two D cells to operate.
HSG stats: PD: 2
DR: 10 Structure: 20 Movement: nil Int: 4
Weapon skill: 15
Weapon Type DMG SS Acc
1/2D Max Wt. RoF Shots ST Rcl Cost@
Sentry Gun*** Cr. 3D 12 4 200 500 50 12 1200 -- 0 120
Hector Combat Drone:
This
is an enhanced version of the Sentry gun but built from scratch and armed
with dual MAX cannons (Alphatech copyrighted). The unit is amazingly
smart and can be given a large variety of instructions as well as being
controlled via cable or cellular link. It has been employed as a
sensor probe (weapons replaced with scanners)
and as a defense perimeter machine. However, it has been known
to be a front line automated assault weapon, an aspect that has placed
the unit in controversy. Unlike the HSG, the HCD cannot be fired
manually. It can actively Dodge and can also
formulate attack tactics without human guidance. It requires two
E-cells along with a third towork the weapon’s package, which can be removed
(to lower cost) and replaced with stunner weapons,
nets, or low-yield shell guns. The HCD is also equipped with climbing
pitons and 500 feet of rope which it allow
it to lift itself or climb steep terrain. Up to four can be linked
to combine their talents.
HCD stats: PD: 8 DR:
40 Structure: 100
Movement: 10 Int:
8 Weapon Skill: 18
Climbing: 18
Dodge (DEX): 10
Weapon Type DMG SS Acc
1/2D Max Wt. RoF Shots ST Rcl Cost@
H. C. D. *** Imp 3dx2 13
4 1500 2000 550 16 1600/E -- 0 650
INDEPENDENT AND LONG FORGOTTEN
MANUFACTURERS
454 “CUSSUL”: The last revolver weapon ever designed, it
was the proof that all technologies have their
limit. The Cussul was the experiment of how bad “bad” can get.
Although the Earthshaker that came out later
is more powerful, its drawbacks resulted in the Cussul being thewinner
in the category. Twice the impact of a .44 Magnum “Hot Load”, the
drum only holds five bullets. The shells
are too big to fit six in a cylinder. Why bother…you only need one.
X-1 “DECKARD”: When
the designer was asked why he would put a modified tank targetingsystem
on a sidearm, his answer was simple: “I’d want one.” The Deckard
is still known to be the most powerful single-handed
pistol ever conceived. No one is really sure when it was invented
or by whom--the above quote had been past down with the gun. Only
fifteen of these weapons are known to exist, so finding the bullets for
them is even harder. Not a rocket weapon like some assumes, the
shell is an aeroformed shell that actually picks
up speed as it leaves the barrel. Some say it is due the very unique
characteristics of the bullet, called the Diamond-tipped, Kinetic force
bullet, or “DiKi.” The weapon
uses a combination of magnetic acceleration and standard explosive propulsion.
It also has a spinning tip. Part of
the power system of the gun is contained in each bullet. As a result,
each bullet costs about 1% of the gun.
But that same bullet can knock the trans axle off a Hummer.
S&W 14 MM: The
Last weapon Smith & Wesson constructed before going bankrupt, the 14mm
was a last attempt to corner the basic shell market. Today, the weapon
would still be a seller, but back when the laser and gyroc were hot commodities,
there was just no consumer base. Nowadays, the weapon is in high
demand. Too bad there is such a small number of them. The automatic
weapon is the only weapon today that takes the ultra rare 12+ mm bullets.
There is only a handful that do. Although technically a basic shell,
the rarity of them made them valuable.
FF-1 “EARTHSHAKER”: The
“Big God” as it is some referred to is sometimes said as the true winner
in the shell race against the Cussul. However, since the weapon only carried
three shells in its drum, it was very unpopular, even though effective.
The Earthshaker holds three .60 caliber shells, which will kill pretty
much anything. Like the Cussul and 14mm, the shells are rare and,
as a result, expensive.
Knight 2 Suppressed Revolver:
This is the only other revolver still circulating around. This is
not due to its power, but of it silence. It is the quietest weapon
around. The sound of the bullet firing is actually less than the
hammer falling. The gun is a rarity…the only revolver with a silencer.
It is also equipped with a fairly advanced targeting system.
Mini-Maniac Gattling Cannon:
No one is really sure who makes these and where but this perfect example
of overblown power still has a tendency of sprouting up in places where
you least expect them. This weapon eats ammunition like a hog but
it does have the fastest firing rate of any weapon.
LANCASTER
CORPORATION
Lancaster Needler:
A
successor to the basic shell weapon, this is also no longer constructed.
However, they are very popular for a mid-range,
less-lethal weapon priced well below the “laser”
line. They are more common than Alphatech
“Vintage” series.
Lancaster Needler Rifle:
An enhanced rifle version of the basic Needler
Lancaster Heavy Pistol:
The standard 10-mm shell weapon dispersed all around the Territory.
This is one of the few weapons that Lancaster has ever put out. A
clumsy weapon, it does offer to be a reliable alternative to lasers.
MILITARY TECHNOLOGIES
INCORPORATED
Militech Hold-Out:
The
smallest of all sidearms, this tiny shell weapon survived the time as a
great pocket/purse gun. All concealment’s rolls are +4. Some
variants constructed from ceramic and plastic are totally illegal, but
they have cropped up.
Militech Machine Pistol:
A
larger pistol with one of the smallest, repeating firing systems available,
the MMP predates the Splinter Auto Pistol by at least two centuries.
The gun is smaller and is not as powerful, but it is substantially easier
to use.
Militech Electric Gun:
This weapon is the only rifle model that survived from the defunct
corporation. It is a miniaturized electric
chain gun. This causes a fast rate of fire. It also requires
a Bcell to operate. The B cell holdout for ten clips.
Militech Sportster: This
model succeeded the hold-out model. The Sportster is the most popular
weapon Militech ever put out. It is slightly larger than the Hold-Out
but with a more advanced firing and targeting system. The Sportster
is standard equipment to most corporate security group. It is assumed
they have the plans and construct the weapons themselves. Most have
put their names on them (Badger Sportster, ConAer Sporty) but everyone
knows what it is.
R. FROST ENGINEERING
RFE Assault Cannon:
The
Assault Cannon is used commonly by Fedrict and the Rail Force Patrol and
has been also called the Riot Gun. The shell’s acceleration can be
altered and the bullet is programmed upon entering the chamber. It
can be designed to explode before impact, causing stun (roll
against Health to avoid being rendering unconscious for 3-18 minutes)
or the speed of the bullet can be altered. The highest settings are
designed to puncture engine blocks, and not recommended
used against people. The recoil moves from
0 to –6 as the setting moves from “Stun” to 6d.
SABOT INDUSTRIES
INTERNATIONAL
SABO
WEAPONS all carry the same shell,
the “Sabo” round. The Sabo is a caseless, armor-piercing
round and the only known shell that can pierce through its target with
ease. It has the capabilities of a laser
with the properties of standard bullet. This is the cornerstone of
Sabot industries. This shell can only
be used with Sabot weapons. All Sabo weapons are automaticbecause
of the high speed Sabot constructs their firing mechanisms.
SABO-Lite: The
pistol version is the most experimental version of the Sabo series because
of the very small firing system. That
makes the weapon pricy. It has a Legality rating of 3.
SABO-Stick: The first
production model and the most robust weapon produced in the last fiftyyears.
It is the perfect example of efficiency. A barrel and a clip, more
or less. When Sabot industries went
into mass production, they made no alteration to the simple design.
As a result, for the weapon’s power, it is
amazingly cheap.
SABO-Mate: The heavy
model requested by the Military contractors is an advanced version of thebasic
Sabo-Stick. With three barrels instead of one, the expensive firing
mechanism channels the shells quickly through
the machine. Half the clip loads into the weapon before it can even
fire. The faster firing rate makes the
Sabo-Mate the good heavy cousin to its light counterparts.
SAKAROV
DRIVE SYSTEMS
Sakarov BLASTER:
More
like a high powered laser, the blaster condenses all of its energy into
a single plasma pulse. The advantage
being that it does a wallop of damage. The disadvantage beingthat
it sucks the power of a standard C cell in no time. Its legality
rating is 2.
Sakarov Flamer: A
Plasma weapon. It ignites everything in its path and every adjacent
hex. Half damage carries over every
subsequent round if ignited.
Sakarov M-20 Capacitor Pistol:
The Sakarov M-20 is the first Capacitor pistol. For every roundthe
capacitor is charged, the damage of the weapon increases by 1d up to 10d.
Two full charges will only fire two shots
but those two shots can be devastating. At 5d, the FP becomes 5 and increases
by one every round after. The substantial kickback
of the weapon at these high charge settingbalance out with the accuracy.
Accuracy is only configured after a full ten rounds of charging is
done.
Sakarov M-40 Capacitor Rifle:
The M-40 is the larger, rifle variant of the Sakarov variant pistol.Its
range is extended and its damage capacity increases by 2d per round.
Its FP starts at 7 at increases by 2 every
round to a maximum of ten rounds of charging. The substantial kickback
of the weapon at these high charge settings
balance out with the accuracy. Accuracy is only configuredafter a
full ten rounds of charging is done.
SPLINTER
INCORPORATED
Splinter Auto Pistol:
Splinter,
in an effort to enter the weapons field, responded to Lancaster’sheavy
Pistol with a similarly massed fully automatic version that utilizes the
smaller 9mm shell. The gun is small.
The clip is the same mass as the gun. There is a limit on how small,
small can get.
TERRAN MILITARY / MANUFACTURING
AUTHORITY
TMA
GYROCS are the leading edge of
TMA’s ground forces. They are still unavailable to the public
for very good reason. The Gyroc utilizes the weapon it is named after.
Gyroc shells are self-propelled rockets that
can be reconfigured for a variety of purposes. There are stunners,
armor piercers, explosives, and long range
sniper rounds. Over the years, even more advanced Gyrocketscame out
including the nuclear encased COBRA round and the AI round capable of rounding
corners to kill its target. An Army equipped
with Gyrocs and money is unstoppable. The TMA’s R&D
staff have contests on who can make the best Gyroc that year. The
Cobra, AI, LATAR, SAT, and Finger slugs have
been recent winners. The designer of the Cobra slug now RUNS the
department…and his identity is a deep secret since
it is assumed that is he can place a Californium
charge into a rocket that small, he can do more.
TMA Hold-Out Gyroc
: This unit is a small, concealed version of its larger cousin.
It does not contain many rockets, but it was
designed as a point-blank emergency weapon. However, whenTMA created
the Cobra round, it became an instant death machine figuring a small pistol
could level a courthouse.
TMA Heavy Gyroc Rifle:
The full production model, the Gyroslug Rifle was designed to utilize allthe
capabilities of this technology, including being able to switch between
three different clips in its feed. The
clip contains three shafts for three different types of ammunition of the
user’s choice.
TMA Thumper: Another
prohibited weapon, the Thumper is the current automatic grenade launcherendorsed
by the TMA. Like the expensive and popular Gyroc, the TMA R&D
teams have field days trying to find new ways
of re-inventing the wheel. After the POG (Power Of God) and Drone
were created, very little else mattered.
TMA Grenade Undermount:
This
weapon is a simple addition to rifle systems. It will hold one
grenade of whatever type the user purchases.
The weight is added to the original gun. The undermount
can fire without the problem with switching guns.
UNITED RIGGERS
SOCIETY
Unirig RDM-2 “Multi-Role”
Gun: The only weapon Unirig puts out is this double weapon.
It holds an average machine gun on top with
an under Bolt gun similar to the RFE assault cannon, permanently
set to medium damage. Some have been rewired to Stun or Max.
The user can switch gun types without a single
penalty to firing.
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