CLIPS AND CELLS
BULLETS:
| Bullet |
$/bullet |
$/clip* |
Weapons |
| .454 |
300 |
|
.454 “Cussul” |
| “DiKi” |
5 000 |
|
X-1 “Deckard” |
| 14 mm |
200 |
|
S&W 14 mm |
| .60 Caliber |
1000 |
|
“Earthshaker” |
| Kinetic Kill Shell |
|
5 000 |
Caliban, Shiva, Gallant |
| Bolt Ammunition |
|
10 000 |
BOLT |
| Herk Ammunition |
5 000 |
|
HERK |
| Sabot-Round |
100 |
300 for a clip case |
SABO-Lite, SABO-Stick, SABO-Mate |
| 10mm Round |
10 |
500 |
Lancaster Heavy Pistol,
10 mm Sub. |
| 9mm Round |
10 |
500 |
Auto Pistol, Militech Hold-Out, Militech Machine Pistol, Militech Electric Gun, Militech Sportster, Unirig RDM-2 “Multi-Role” Machine Gun, Mini-Main Gattling, K2 Suppressed Revolver |
| .44 Shell |
30 |
|
Eagle |
| 12 Gauge Shell |
50 |
|
AT 12 Gauge, Thunderclap |
| Needles |
5 |
50 for clip case |
Needler Pistol / Rifle |
| Nuclear Pellet |
500 |
50 for clip case |
NP-1 |
| HV Marker Shell |
100 |
100 for clip case |
RFE Assault Cannon,
RDM-2 “Multi-Role” Bolt Gun |
| Caseless/Clipless Modular Bullet |
100 |
|
Alphatech G-11 C&C |
| RAMBolt |
500 |
500 for clip case |
Fastcore Ramjet Cannon |
| Red Jacket AP Shell |
200 |
50 for clip case |
Alphatech AP Cannon |
CELLS:
| Cells |
Cost |
Guns |
| AA Cell |
20 |
N/A |
| A Cell |
100 |
N/A |
| B Cell |
300 |
N/A |
| C Cell |
500 |
Flamer, Laser pistol / rifle, Shiva, Gallant, Streak, Dart Stunner |
| D Cell |
12000 |
Military Laser, Max, Caliban,
Particle Gun |
| E Cell |
10 000 |
Bolt |
GYROC:
Clip Case: 100 for the Gyroc Rifle
Bullets Vary
| PRICE |
DESCRIPTION |
DAMAGE/FP |
TYPE |
NOTES |
| 100 |
Basic Gyroc |
3d |
Cr |
None |
| 150 |
ARP Gyroc |
3d |
Cr |
Half DR |
| 170 |
LOR Gyroc |
3d |
Cr |
Double Range |
| 200 |
HEX Gyroc |
5d |
Cr |
Explosive Damage |
| 120 |
STUN Gyroc |
Spcl |
Spcl |
HT at -5 to avoid incapacitation for 20- HTminutes. Every 5DR offers a +2 bonus. |
| 180 |
CPGyroc |
3d |
Imp |
Constant Propulsion |
| 300 |
APEX Gyroc |
5d |
Cr |
Half DR, Explosive |
| 200 |
LATAR Gyroc |
3d |
Cr |
Double Acc, +4 initially |
| 500 |
SPLINTER Gyroc |
4d |
Cr |
Half Damage removes DR. |
| 10 000 |
COBRA Gyroc |
3dx10 / 30 |
Cr |
Californium core, Extremely rare, -4 rlc,
Double exp. Range. |
| 2 000 |
SAT Gyroc |
5d |
Cr |
Double acc, 10x range. |
| 3 500 |
AI Gyroc |
4d |
Cr |
8 Int, 15 skill, Double range, Can attack 4additional rounds. Can go around corners. Cannot dodge. -10 to hit it, Extremely rare. |
| 800 |
FINGER Gyroc |
4d |
Cr |
10 hex knockback, target -5 to hit next round. |
Grenades:
Basic Explosives have a 1 meter radius.
Fuse is measured in seconds
| PRICE |
GRENADE |
DAMAGE/FP |
FUSE |
NOTES |
| 50 |
Basic |
2d-1 |
3-5 |
Basic Explosive. |
| 100 |
Advanced |
3d-1 |
3-5 |
Basic Explosive. |
| 70 |
Smoke |
-- |
1-2 |
Covers area 3d6 meters radius |
| 90 |
Stunner |
Spcl |
3-5 |
HTat -5 to avoid incapacitation for 20-HT minutes. Every 5DR offers a +2 bonus. |
| 1000 |
Drone |
4d |
-- |
5 Int, 6 Movement. 14 skill. Will seek out
nearest target and explode. -5 to hit it. |
| 300 |
High Explosive |
5d |
2-10 |
Double Exp radius. |
| 500 |
Flachette |
3d |
3-5 |
Half Damage removes DR. |
| 100 |
Flash |
-- |
3-5 |
Blinds all who fails a HT -5 for 1d6 minutes. |
| 2 000 |
POG |
2dx10 / 10 |
impact |
Double explosive range, very rare. |
| 200 |
Sonic |
-- |
2-10 |
Deafens all who fails a HT -5 for 1d6 minutes Full Stun effects. |
| 300 |
Bam-Bam |
3d |
2-10 |
Triples Explosive Range. |
| 300 |
Napalm |
4d |
3-5 |
Full Flamer effect…will ignite anything combustible. Will continue to do half damage 1d6 consecutive rounds. |
* if applicable
|