MAP OF THE KNOWN UNIVERSE
(NOTE: The Map is a modified/updated
version of the map im the Leading Edge Games RPG)
Humanity has reached
hundreds of worlds, and has established dozens of Colonies and Outposts.
These worlds are scattered across dozens of light-years and cover a wide
range of environments, and the human and non-Human inhabitants are just
as diverse. Some of the most notable worlds are discussed below. The GM
should feel free to add to, amend, or alter the following as desired, and
to create new worlds that suit his or her game. The Star Map shows
the locations of the major systems inhabited by Humanity, and indicates
the Jump Distances among them. There are hundreds of worlds in and
beyond the ICC not listed. Those worlds are not named, usually listed
with two or three letters followed by three or four numbers. Most
worlds have this listing still, but no longer go by their system classification.
GMs only need to make up new systems.
Home to nearly 10 billion
people, Earth is a world in chaos. The Nations have waned in power, but
most of their citizens do not really understand the change. The Corporations
are the new rulers, but they are concerned with themselves and their Colonies;
the administration of Earth's billions means little to them. In the gap
between the power of the Nations and the will of the Corporations, society
is falling apart. Large areas of Earth have become lawless, as some Nations
have lost the ability to control their own citizens. Ethnic, religious,
and social minorities have seceded from many of the weaker Nations, and
have established their own small states.
Wealth and social status on
Earth range from the most desperate poverty and oppression in history to
unprecedented levels of riches and power. Those who rule the Corporations
have every possible trapping of wealth, including mansions, resorts, travel,
obedient servants, private armies and more. They even have vast numbers
of people to feel superior to; the masses of Earth. Beyond the Corporate
preserves and the houses of the rich, there are many millions of people
who live uneasy middle-class lives in a world with few certainties. And
next to their simple communities, surrounding the places where they work,
are the dispossessed; billions of people who work at menial jobs or survive
on government subsidies, or who prey on others.
The range of social environments
on Earth makes it an ideal place for role-playing adventures. Players can
move quickly from contacts with rich corporate personnel into the harsh
streets, where poverty, squalor, roving gangs, and sudden violence are
The possible duties for
Colonial Marines (or jobs for Mercenaries and other Character groups) are
endless. There are areas in civil chaos, where it might be vital to restore
order or to evacuate special personnel or equipment, while other areas
operate under complete fascism and the Characters would face entirely different
challenges. Many ethnic groups and fringe religions have established their
own small nations, sometimes with Corporate backing, and the safety of
people and facilities in those areas could easily be imperiled. There are
even areas where there is no law; where local wars have erased all government
and the Nation or Nations who own the land have given up on the attempt
Up to CL4, it is relatively
unchanged. At CL4 the xenomorphic influence is noticed in the religion
and drug cultures (See in the appropriate chapter). At CL5, Earth
is turned into a warzone, as sporadic Hives start popping up around the
globe in jungles, deserts, and urban centers. Religious zealots try
to keep the hives blossoming by offering subjects for the new birth.
At CL 5.5, Earth is wasteland. Orona’s bombs will soon take out a
large chunk of North America in an effort to destroy the species.
Most of the upper class has evacuated to orbit. Most of the planet
is no man’s land with the rest under marshal law.
At CL6, all but a dozen
or so hives have been eliminated. Most of North America is a rad
zone. Only a few million people survive sane. The rest have
either been mutilated through war or radiation or have gone crazy from
the environment or lack of Royal Jelly.
The Major Worlds hold
the future of Humanity. These are planets that are very much like Earth,
with breathable atmospheres, decent climate, and great potential for life.
There are five Major Worlds at present (Alexandria, Hilo, Micor, New Eden,
and Tartarus, Barabazon), and the Corporations that own them are rapidly
developing all. Populations range from 2 million to 50 million, but all
five worlds have high-tech manufacturing, heavy industry, and are nearly
Colonies are established
on worlds which are fairly livable, or which have been adapted to human
use. A Colony has two important attributes; a Spacecraft Service Base and
manufacturing capability. The exact level of technology available varies
with each Colony, but all have at least some ability to manufacture their
own goods. The population ranges from 30,000 on Starview to 25 million
on Aerodyne, and the worlds are self-sufficient in the most vital commodities;
food, water, and atmosphere. The most advanced Colonies, like Aerodyne,
even have full high-tech manufacturing and heavy industry.
Colonies are the simplest
of Humanity's settlements, and they are placed on worlds that are not desirable
for human habitation. While some have Service Bases, none have more than
rudimentary manufacturing ability. Terraforming Stations are placed on
worlds that have potential but involves decades of expensive work before
the world is truly habitable. Mining Worlds are much easier to create,
but lack the long-term value of a world that can be made habitable. "Mining"
in this sense includes the collection or harvesting of unusual life forms
as well as the gathering of minerals and other inorganic substances.
80% of the larger colonies
had been eliminated by CL6.
These are systems which
do not include inhabited planets, but which have been fortified for defensive
purposes. The fortifications consist of deep space sensor arrays, to detect
the arrival of ships in the system, and a number of System Defense Frigates
and other spacecraft. In some Garrison Systems, there are also top-secret
military and scientific facilities. Weapons tests, unusual research, and
high-security prisons are placed here.
Between the systems listed
on the Star Map are numerous Jump Systems. These are the stepping stones,
which link the worlds of Humanity, so that even a Spacecraft with a Jump
Drive value of 1 can reach any destination.
Each of the worlds of the ICC
is described in general terms in the Sections that follow. They are organized
into several different Sectors, which are the areas developed by the major
exploration Corporations. Each Sector includes notes about how it was developed,
and the worlds are listed in order from Earth outward.
The GM should flesh out
the descriptions of the worlds as necessary, depending on what areas the
players are curious about. As always, information can be used or discarded
by the GM as desired.
On the Star Map, this Sector
extends up and to the left from Earth. The primary explorers here were
the employees of a corporate coalition called Central Space Consortium,
or CSC. The jewel of this Sector is Alexandria, an earthlike world that
lies at the end of the Sector. Alexandria was one of several worlds that
seceded from the ICC several years ago, and this Sector has been in turmoil
ever since. Alexandrian forces still hold several systems, but they are
slowly being worn down by economic warfare. At the same time, CSC has been
severely strained by the necessity to develop new worlds to replace those,
which have been (temporarily) lost to the rebels.
The first Terraforming
project of CSC was established here. The site is largely empty, and most
of the valuable components have been moved to Starview. The toxic atmosphere
and sulfur bogs have defied Terraforming, and after decades of work the
project was abandoned in favor of the more pleasant Starview.
There is still one Atmosphere
Processor in operation here, which is being shut down for salvage, and
there are also numerous research stations scattered around the world, occupied
by scientists and technicians. The purposes of these sites are varied,
but most have to do with the origins of life and how it adapts. Biosynthesis
and bioengineering specialists from many different Corporations have come
to this world to experiment, and have leased the stations. The exact natures
of the sites are classified, but it is rumored that a large portion of
the funding for CSC's work on Summit, Stoner 1, and Paragon came from leasing
the stations on Saint John.
One of a group of Colonies
developed by CSC after the secession of Alexandria. The Colony resides
in a domed community on the major moon in orbit around the planet of Volcus
itself, and neither the moon nor the planet is terraformed. Volcus is a
world ruled by volcanic forces, with vast magma flows covering much of
its surface. It is the tremendous geothermal energy available on the planet,
which encouraged the development of the system . CSC has developed (and
is still improving) a system which uses the almost unlimited thermal energy
of Volcus for power.
Automated power stations float
on the magma and draw energy from the heat surrounding them. This energy
is then broadcast to a space station in orbit around the planet, and from
there to the Colony on the moon. There are currently 200,000 people on
the moon, but the Colony can expand rapidly because of the availability
of power. A self-contained ecosystem has been created, with air, water
and heat being recycled. CSC hopes to turn this moon into a thriving Colony,
as an example of how a hostile system can be overcome.
This is the site of
exploratory mining and drilling operations. The world's composition indicates
that it has potential as a source of several rare elements, and science
crews are still evaluating it. At present, only remote exploration sites
are set up, with teams from CSC and a number of freelance groups licensed
to conduct the research.
This is the latest find of CSC, and it already has a sizable population
. This world is better in many ways than Alexandria, and once Terraforming
is complete it will become the primary world for CSC. This Terraforming
effort will take another half century to complete, however, despite the
best efforts of CSC's scientists, because the Corporation is overextended.
Various factions within CSC have taken hold on each of the other three
most important colonies (Stoner 1, Paragon, and Volcus), and CSC does not
have the funds to fully develop Starview.
Starview is a large world, with gravity
very close to Earth's. Its surface is desolate and cold, as the atmosphere
is nearly opaque due to a vast cloud of small particles. This cloud is
suspended in the upper atmosphere, and leaves the world in eternal twilight.
Once the cloud has been removed, the world will warm up and should be very
comfortable for normal habitation.
Today, a Colony of 30,000
exists on the world. The atmosphere is breathable with the use of a filter
mask, and work is proceeding to create Atmosphere Processors.
At CL5, it becomes a major warzone.
This off-world resort
funded and manufactured by a variety of corporations became operational
at CL3. Weyland Yutani terraformed the planet, Grant Corp manufactured
the resort, and Hyperdyne supplied the personnel, 100% synthetics.
Hyperdyne supplied Celeste’s current models and re-circulated the populace
with Ad-Cap “Sex” synths when mass-produced. The project’s maintenance
was handled by Ivy Derringer’s corporation, Skank, which soon, purchased
controlling stock of Celeste soon after.
It’s the former terraformed
asteroid Nyn678. It’s the nearest one to Earth untouched by mining
platforms and slagged. Celeste restores the diminished, stimulates
the jaded, and gratifies the insatiable. It’s the ultimate environment
for persons of financial merit who want to experience unprecedented bliss.
Food was unworthy of the name until Celeste cuisine came along.
CL5, a single xenomorph from Barabazon infected with a class 10 virus broke
out among the populace. The visiting population not killed by the
alien soon found themselves under quarantine. Without any salvation
in sight, and considering the visiting populace numbered less than 300
at the time, Grant Corps, Weyland-Yutani, and Hyperdyne mutually considered
the risks to great and Celeste and was wipes out by orbital bombardment.
Considering one of the casualties was Ms. Derringer herself, Skank went
under quickly after.
This is a small moon
that possesses a few mining communities. These operations are centered
on the crater left by the impact of an ancient meteor. Unique and valuable
minerals were created by the combination of the meteor's and the moon's
materials, subjected to the tremendous heat and pressures generated by
the impact. Dome operations are scattered around Dust Ball. Some are involved
in traditional mining, while others simply sift through tons of sand and
pulverized quartz on the surface, in search of the trace minerals. These
minerals are used in the creation and quality control of micro-circuitry.
Keystone was a major
basecamp for exploration in the early days of CSC. In spite of this the
planet was not terraformed, as there are many unstable asteroids in the
system and it is just a matter of time before one of them hits Keystone;
there are signs of many devastating strikes in past ages. As exploration
proceeded, the population and importance of Keystone dwindled. It is now
mostly abandoned, with a current population of 20,000, down from a peak
of 500,000. There were a few mining operations at one point, but there
was nothing so valuable here that it was worth shipping to other systems.
Antioch, a mid-size Corporation with ambition, is studying the possibility
of buying the rights to the system and making Keystone safe for habitation.
This would involve a major operation to clear the most dangerous debris
from the system, and to track the movements of the many asteroids. If successful,
however, Antioch would be able to quickly rebuild the existing facilities
and could transform Keystone into a wealthy Colony.
At CL6, Keystone is
one of the few colonies untouched.
This planet has recently
been terraformed by CSC as a means of recovering from the secession of
Alexandria. While most of the planet's atmosphere is still toxic, there
is a vast natural cavern within Stoner Mountain that now has its own atmosphere
and biosphere. This cavern is over 10,000 square miles in size, and
is protected by the immense rock dome of the mountain and a network of
airlocks. Excavation is now going on within the Mountain, to expand the
available living space while Terraforming continues above ground. At present,
much of CSC's light manufacturing and engineering is done at Stoner 1.
There are ample resources on this world, and once it is fully terraformed
the above ground mines and other operations will make it a major industrial
This Colony, based on
a large moon, is the site of a standard mining operation. It is a domed
complex, without a major Service Base, and the mines recover heavy metals
and a rare mineral used in power conversion units. Security forces from
CSC protect the operation.
When Xenomorphs overrun the
station at CL5, few reinforcements arrives—the CSC more worried about Starview.
When the CMC arrived finally, there was nothing left.
This is a fairly recent
Colony, and was established by CSC in an attempt to rebuild after Alexandria's
rebellion. Paragon has recently completed its program of Terraforming,
and the atmosphere is fully breathable. The climate remains harsh, cold,
with high winds, and unpredictable weather. The communities of this world
have been built underground for protection from these conditions. Another
major consideration in the construction of Paragon's cities was security.
CSC is not willing to accept another rebellion, and every effort has been
made to ensure that management remains firmly in control. The communities
are being expanded only slowly, and are kept as self-sufficient as possible.
The middle and lower classes here live in a tightly controlled environment,
with the most sophisticated police state in the ICC watching their every
move. CSC is satisfied with the way the system is working on Paragon, and
they are transporting much of their high-tech and high security operations
here. This will become the new Corporate Headquarters for CSC, and will
also be the site of manufacturing for all critical components.
At CL 5.5, Paragon has a strict
hold on a few Alien hives they cannot see to eliminate. It wasn’t
until CL6 that the CMC arrived to remove them.
This world is the site
of a sizable Terraforming operation, and is also being mined for Iridium
and Helium 3. Before the secession of Alexandria, it was being developed
normally by CSC; since the secession, CSC has used Goliath as a staging
point for its attempts to recapture and blockade the rogue colony.
It becomes a major military strongpoint at CL5
Goliath now has a major ICC Military Service Base, as well as a ground
base which supports a large contingent of Colonial Marines. From these
bases, the Colonial Marines and CSC forces patrol three Jumps in each direction,
watching for Alexandrian craft and for smugglers and other blockade runners.
These patrols fight with Alexandrian forces, which try to drive ICC vessels
away when every major smuggling run is being made. These actions are usually
short, with the inferior side making a brief show of resistance before
The atmosphere on Goliath
is still too thin to breathe without assistance, but there is enough oxygen
for simple re-breathers to operate. The population has grown to nearly
1 million people in the years since the Alexandria's rebellion. About 10,000
of these are Colonial Marines, and there are also a large number of CSC
troops. The majority of the population is made up of people working at
industries to support the military units. As a result, by the time
of CL5, Goliath was too fortified to be destroyed. Losses were high,
however, as frequent transports carried more infestations. By CL
5.5, the entire colony sealed itself off.
Crestus Garrison Systems
These systems are named
Crestus Alpha, Beta, Gamma, and Delta, in order of their distance from
Ventix and Alexandria. The only settlements here are military Service Bases
orbiting the major planet of each system. There are no ground colonies
or installations, other than tracking and communication facilities.
Crestus Prime is a Garrison
World with a Service Base and a fleet of large cargo transports, used for
transporting disabled Frigates from the four Crestus Garrison Worlds nearby.
The location of Crestus Prime is known only to top level military personnel
of Alexandria, and is only placed in the Navigation Computers of ships
assigned specifically to the system. The world itself holds only the Service
Base and its supporting community with a total population of 30,000, all
of them members of the military.
Crestus Prime has become
the hub of the Alexandria space defense system. From here, the space fleet
can reach any of the four Garrison Worlds that protect the approach to
Ventix. This constantly threatens any ICC forces trying to clear the Crestus
Garrison Worlds, and provides support for Ventix if the ICC ever gets that
far. It is unlikely that it will ever come to that, since the ICC has decided
to use a blockade to defeat Alexandria. The presence of Crestus Prime was
a major factor in that decision.
Home of the Adullam
Research Facility, This planet was the source of many rumors about strange
experiments involving biological experimentation by Grant Corp. At
CL4, this experimentation seemed to have moved into the xenomorph field.
Adullam was a groundbreaking laboratory, which many scientific boycott
groups openly called having “the proper approach to scientifically studying
the Aliens. Some outposts studied them for military purposes; some
studied them in the hopes of eliminating them. However, Adullam concentrated
on the morphology of the creature. Adullam broke the discovery that the
Aliens were engineered living batteries, and not the result of natural
The objective of the lab was
simple: They approached the aliens as being an alien race’s version
of a synthetic, albeit the ultimate violent form of it. If they could
learn the technology, it would open the doors to future generations of
synthetics (See the Alien Resurrection Plug-In). It was theorized
that Synths can be engineered with an actual DNA pattern and thus allow
themselves to regenerate wounds. This succeeded in TL5 in a rudimentary
form. However, Adullam still had one last breakthrough left.
They attempted to combine the Alien and Human technologies further and
attempted to “grow” a synthetic from scratch (Refer to the Medical section
for details). However, a hostile Corp (unidentified) destroyed the
station and most of the technology was lost. The station wouldn’t
be repopulated until later.
Ventix is a Colony near
Alexandria and is controlled by the people of that world. It is a dense
and prosperous community, built underground in vast, airtight chambers.
Terraforming of Ventix was put on hold by the eruption of the rebellion
on Alexandria, and the years of conflict have transformed the city into
a military hardsite.
Considerable heavy equipment
was here to support Terraforming, most of it having been moved from Alexandria
when the major work on that world was completed. This equipment was used
to expand the basecamp into a full Colony designed specifically for use
by the Alexandria military forces. It now protects the only route to Alexandria,
and is the final line of Alexandria's defenses.
There are five major
Military Bases on Ventix. Each of them has full space repair facilities,
and receives parts and other support from Alexandria. A network of tunnels
connects them, with high-speed monorails carrying people and cargo. Each
Base has a population of about 50,000 people, and they are all self-sufficient
The atmosphere of Ventix
is too thin to breathe without a Life Support system, but there is enough
oxygen to keep a Life Support system operating indefinitely; Life Support
systems have pumps which can be used to compress the atmosphere in an enclosed
space, and make it breathable. The climate is cold and dry, with no vegetation.
Only personnel with
military clearance have access to Ventix.
This is the only holdout
from the Colonial rebellions. It is isolated from the rest of ICC space
by the military colony it controls on Ventix, and by the five Crestus Garrison
Worlds. To date, the ICC has not committed enough forces to conquer Alexandria
and its Garrison Worlds. Colonial Marine forces on and around the Goliath
system quarantine the area, and a policy of sanctions and blockade is being
used to bring Alexandria back under ICC control.
Smuggling to and from Alexandria
is a thriving industry on the Garrison Worlds of Crestus Prime and Goliath.
Stopping the flows of goods, people, and military equipment occupies a
sizable contingent of Colonial Marine and Corporate forces.
Alexandria itself is
a highly developed world that is nearly self-sufficient. Originally owned
by CSC, it now has a population of 30 million people, which is rapidly
growing, and its industries are on a par with the industrialized nations
of the 20th century. There are also a number of high-tech facilities producing
items for the fledgling space industry on the planet. The space industry
is owned by the planet's central government, a democratic republic, and
is nearing self-sufficiency. Only certain critical components for Displacement
and Jump Drives must be smuggled in from the ICC.
is nearly an ideal world. It has been terraformed, and the atmosphere is
breathable and even pleasant. The climate is generally hot and dry, and
there are few large bodies of water, so the major settlements are closer
to the poles than to the equator. Water for drinking and agriculture is
transported from the polar regions; it is comparatively expensive, but
there are no shortages and the population is well supplied.
The communities on Alexandria
are scattered across the northern temperate region. Industries are built
at the edges of or outside of the residential areas, and are hardened against
possible warfare. Civil defense has been a major concern in the cities
as well, and bomb shelters and long-term food stores are common. There
is a mandatory four-year military/public service term for all citizens
from the ages of 18 to 22. Most fulfill this requirement by working in
technical and trade institutions, on community support pro-grams, and in
the large Terraforming and community expansion projects. A select
few serve in the military itself, and there is great pride in being chosen
to protect Alexandria's independence. Most of the people in the military
have made it their career, and there is a high level of respect for them.
Because of their isolation, the Xenomorphic presence was extremely light
and any suspicion of infestation was put down with brutal force.
At CL6, when the ICC was in ruins, Alexandria would become a cultural and
political center-point and regain most of the control of the C.S.C worlds.
It would become the new Earth for generations.
Unlike the other Sectors,
this chain of worlds has not been developed by any single Corporate entity.
A Corporation called Borodino, which went bankrupt generations ago, began
it. Since that time, dozens of Corporations have tried their luck in this
area, and many fortunes have been made exploring the Borodino Sector. Many
more have been lost, however, because while it is the only unclaimed frontier
in the ICC where mid-sized Corporations can try to expand, it is also a
treacherous and difficult place.
The two strangest worlds
in the ICC lie in the Borodino Sector; Pandora, with its illegal technologies
and bizarre life forms, and LV-426, also called Acheron, where Humanity
first encountered the Aliens. By CL 6, most of these worlds were
wipes out from Alien infestation.
This is a very large
world, a gas giant, which has a research space station in orbit around
it. Hyperdyne is using it for studies of high pressure and high-energy
conditions. Probes enter Nimbus' atmosphere and are subjected to incredible
heat and pressure as they decelerate. They then emerge from the atmosphere
and are recovered by craft from the research station. The exact nature
of the work being done here, and the results found to date, are highly
confidential and are well guarded by Hyperdyne. It wasn’t enough
and by CL6, Nimbus was a dead system.
This world was originally
called Chalmer 3, but was renamed when Aerodyne Corporation established
its headquarters here. It has been terraformed, and is now a cold planet
with a thin, breathable atmosphere and vast open steppes, swept by constant
winds. There is little open water, but the population of 25 million is
self-sufficient and the people lead a fairly comfortable life. The communities
are built behind large windbreaks. A wide range of light and heavy industries
are present, and Aerodyne produces its own spacecraft in cooperation with
Weyland-Yutani. Aerodyne was destroyed and most of the populace evacuated.
At CL6, it was re-terraformed.
Recently, Aerodyne and
Weyland-Yutani opened the Arcturus Loop, a direct trade link that does
not run through Earth. This has enraged Earth-bound Corporations and Nations,
which have lost significant influence over trade and commerce as a result
of the "11 new trade route. Although the ICC has set up Customs stations,
Aerodyne, Weyland-Yutani, and Hyperdyne hold direct control of the Loop,
and have not allowed Colonial Marine forces to patrol the area. Customs
procedures are being subverted along this new route, and it is believed
that corruption at high levels in the ICC and in the three major Corporations
has encouraged smuggling activities. Drugs and controlled technologies
from Pandora are introduced into the ICC through this route as well.
One of the largest spaceports
built by man, The city sized, totally self-sufficient spherical starport
is large enough to contain whole starships in sealed, pressurized environments.
The base is staffed by more than 80 000 people with another 100 000 populate
the station at any one time. These numbers haven’t changed even though
the UPP Sector is close by but the presence of military personnel has increased
since then. The mall inside is a cross between a Hyatt atrium and
an airport-shopping concourse: shops, vegetation, fast food outlets,
a bar. Civilians and Military work together to keep the military
base / civilian colony / scientific lab together. At CL4, Aliens
infested the Colony. Most of the populace escaped but the entire
base was overrun. Hundreds of Aliens were discovered onboard when
a Nemesis team arrived later. It was brutal but by CL6, Anchorpoint
has inhabited again.
Emerson has no known
colonies and its mining prospects are extremely minor. The ICC has
determined that it will just be classed as a jump system even though the
main world in the system does have a breathable atmosphere. No ships
have reported even stopping by the barren world. There were plans
in the far future to eventually colonize the planet and perhaps turn it
into a greenhouse for food purposes unfortunately after the UPP separation,
those plans were placed on perpetual hold. Unknown to all, a small
colony from a crashed missionary vessel lives on the surface, separated
from human contact for over 100 years. At CL6, they initiated contact.
The very low industrialized city (barely mid 19th century) was a haven
for people trying to escape the madness.
A massive, water covered
planet with a single large island on the Equator. Some have compared
it to a massive cosmic eyeball that stares into one’s soul. Either
way, forest and simple animal life cover the major and only continent.
A probe at CL5 discovered the entire continent infested. At CL6,
it was nuked.
The Gimeno Industrial
Settlement is a tiny Earth-like world that is so volcanically active, that
it was deemed too unsafe to general colonization. Therefore, it was
transformed into a mining outpost. The main factory is built on a
volcano planetside. They milk valuable materials right out of the
Magma. Hard work, but lucrative. Even though the colony is
on the edge of known space, months out, many mining personnel look forward
to working there because of its warm weather, ocean breeze, and even pretty
birds. At CL5, it was infested and destroyed.
The surface of this
planet is covered with heavy flows of basalt, so it appears to have an
armored shell. Beneath this shell, which earned the planet its name, there
are a number of soft areas that were excavated to form human communities.
There are three of these subterranean vaults, with a total population of
600,000, and they are largely self-sufficient.
Chitin has the only
significant light manufacturing Capability on the long run from Aerodyne
to Pandora, and the economy here is expanding rapidly. The Service Base
in orbit around the planet is large, efficient, and well stocked with spare
parts, and support industries beneath the world's surface are beginning
to produce Spacecraft components as well. This world is dominated
by Aerodyne, which is moving much of its older light industry here as it
upgrades its home world. Personnel who are unhappy with conditions on Aerodyne
are commonly transferred here, where they find a more relaxed atmosphere,
greater freedom, and a relative absence of bureaucracy. But at CL
5.5, they wish they hadn’t. By the time the CMC arrives, Aliens had
infected 45% of the populace. The rest were either in hiding or fighting
for their lives. Chitin was evacuated, but attempts to eliminate
the infestation from orbital bombardments proved unsuccessful. By
CL6, the CMC, parked permanently in orbit, still try to eliminate the aliens.
A small colony delegated
with the duty of handling most of the ICC’s nuclear waste. The Alphatech
Sungun orbits the small world. It rockets barrels of nuclear waste
into the massive yellow star. Most of the personnel on the
station have families planetside. Alphatech makes a tidy profit by
handling most other corporation’s waste. It is destroyed by Alien
infestation at CL4. The Sungun was never repaired.
The orbiting colony
outpost is a major dry-dock for spacecraft maintenance. The world
it orbits is a massive terrestrial world covered in a black atmosphere.
The atmosphere is so thick and dark than it stretches from the Stratosphere
all the way to the surface. Even with high-powered lights, most cannot
see more than 100 meters in front of them. The average range of visibility
is barely 50 feet. If someone crashed on the planet, they are not
expected to be rescued. Grant Corps manufactures its Razzia vessel
from this location. The 20 000 personnel on the station operate the
massive dry-docks that can accommodate every type of vessel, even some
from rival corporate groups when a grant is given to build them.
A harsh, bitter world
in the midst of Terraforming. There are many deposits of heavy metals here,
which offer the hope of future prosperity, and when Terraforming is complete
it could be a fairly pleasant world. The most interesting aspect of this
world is obviously the strange ship that contains the Alien Eggs. At CL
2, with the atmosphere processor destroyed, Acheron became hostile again.
This is a small, struggling
Colony that survives off the traffic from the core of the ICC out to the
frontier world of Pandora. It is a domed Colony, as the atmosphere of Thedus
is thin and has little oxygen. The world is not self-sufficient; it has
a full space Service Base, but all other items are in short supply.
There are three communities
on Thedus, each of which is built around a reactor that also provides power
for an Atmosphere Processor. The expansion of the Colony is limited by
the shortage of power, and the population subsists on ship service and
maintenance, and providing for the crews of vessels that are being worked
on. The crime rate on Thedus is very high, and many unwary travelers never
leave the planet. By CL5, with the decrease in traffic, Thedus struggles.
A CL 5.5, without support, it cannot defend itself from the infestation.
This is a Service Base,
with a small station set up to service ships making the long haul to and
from Pandora. It is a full service port, with the repair abilities of a
Colony for anything relating to Spacecraft. Other than that, there is only
a small community of 15,000 that tends to the needs of crews passing through
Grandhi is a moon in
orbit around a dry and completely barren planet called Sahara, which is
more than four times the size of Earth. Grandhi itself has no atmosphere,
but supplies of water and oxygen are available through mining and mineral
processing. Water, food, and air are all extremely precious on Grandhi,
and little is wasted in this domed community.
This Colony is at the
edge of ICC space, and as such operates with little regard for law or accepted
behavior. The world has an unpleasant but breathable atmosphere, and gravity
near Earth's. Most of the surface is covered with water, and the small
land areas are overcrowded with a population of 4 million. Work is in progress
to artificially increase the land area by building out into the oceans.
The biosphere of Pandora
is a diverse one, and there are still countless life forms that have never
been studied. If this planet were closer to the rest of civilization, it
would be covered with research teams from all of the major Corporations.
As it is, only unusual people come this far out; the ones who are obsessed
with their work, others who are avoiding legal and personal problems, and
people who are very adventurous, curious, or unstable.
The location and the
people combine to create a dangerous and exotic world. Several Corporations
are conducting exploration into the stars beyond Pandora, but where they
are going and what they have found remain mysterious. Experiments that
would be halted on a more civilized world are conducted in shadowy laboratories
here, including forbidden studies of genetics, biomechanics, and cybernetics.
There are rumors of startling breakthroughs in all of these fields.
Strange drugs are also
synthesized from the native lifeforms by researchers, some of whom are
true geniuses and others who are simply renegades or madmen. The most popular
and useful drugs are exported or smuggled back to the rest of the ICC,
but the local inhabitants have access to countless other substances. All
manner of claims are made about these drugs; some are powerful stimulants
or depressants, others have reputed medical value, still others might be
painkillers or hallucinogens. Many of the drugs are addictive; most are
dangerous; all are unregulated, and therefore unpredictable. The alleys
of Pandora are filled with people who have had their health or their minds
broken by these experimental drugs.
When the aliens arrived
via a major cargo transport at CL5, the colony was unprepared. No
amount of military could control the infestation. By CL6, a fleet
of CMC cruisers entered orbit and vaporized the atmosphere.
This is a new interstellar
link between Aerodyne and Weyland-Yutani, and is being used to bypass Earth
and ICC Customs. There is a great deal of illegal traffic in this area,
but the efforts of honest ICC Customs officials to clean it up have been
unsuccessful. Part of the trouble lies in the relative weakness of the
Colonial Marine Corps in the Loop, but much of the blame lies with corruption
at high levels of the ICC and the major Corporations involved.
This is the only well-developed
system on the Loop. It is habitable, although cold and harsh, and has a
functioning biosphere of its own. The native lifeforms include a generally
humanoid creature which lives in large, complex warrens underground. These
creatures usually live in communities of a few dozen, although large warrens
of hundreds and even thousands are sometimes found. They are not intelligent,
although they use very primitive tools, such as sticks, and work together
to gather food and to defend their warrens.
The population on Arcturus
is approximately 25,000, but it is expanding quickly as traffic increases
on the Loop and the world is adapted for human use. The leadership on the
world is turning a blind eye to smuggling and other questionable activities,
and has restricted Colonial Marine presence to battles with native warrens
which are considered dangerous to the Colony, or which are obstacles to
further expansion. However, when the alien infestation arrived at
CL 5, Arcturus became one of the most heated battlezones of the war as
the aliens infected the colony and native population.
An old mining site which
has been abandoned. The world is habitable by about 400 people, but is
ugly, infertile, and generally unpleasant. Only a small community remains
on Eyesore, which handles rudimentary repairs and limited services for
crews which pass through. There is every chance that Eyesore will grow
rapidly in the coming years, due to the traffic on the Loop.
The Union of Progressive People secured a variety of worlds on the edge
of known space and this has been a galactic hotspot since. The Russian
/ Vietnamese Consortium originally colonized the rim world, Barabazon,
but after securing Rodina, an armored strongpoint between them rest of
the ICC, the UPP succeeded. The UPP, since then, appropriated several
more colonies and fortified their position all the way up to Anchorpoint,
which was then turned into a border station. Like Alexandria, the
UPP has been cut off and no diplomatic relations exists. In fact,
the relations between the UPP and ICC are extremely volatile. Any
non-UPP craft that enters their space is considered a major violation without
passing through the Rodina border station and are searched. Any military
craft traversing through without authorization can be considered an act
Unlike Alexandria, which
secured itself as a more peaceful independent colony, the UPP became obsessed
with securing more space and its aggressive tendencies has warranted many
corporations to refuse trade. Consumer trade, however, keeps Barabazon
and the UPP alive. Also, unlike Alexandria, the UPP is not
a democratic society but rather a fascist dictatorship bent on technological
advancement. This commitment result is a major military force and
large budgets put aside for military projects including biological warfare.
Their attempts to harness the Alien organism proved fatal and resulted
in the destruction of the Rodina station at CL 4 and the elimination of
the rest of the UPP soon after. By CL 5.5, the CMC regained control.
By CL 6, the UPP was no more.
The major UPP Military
strongpoint between their space and the ICC (primarily Anchorpoint) grew
in size over the years. The massive, doughnut-shaped station is only
slightly smaller than Anchorpoint but with most of its space and budget
but toward Research and Defense. Rodina houses over 200 000 troops
and another 40 000 technicians and scientists. It contains one of
the largest Biolabs (only slightly smaller than Anchorpoints civilians
spacelab. However, by CL 4, 80% of the station’s resources was transferred
to Xenomorphic research. It wasn’t long before they lost control.
Infestation soon followed. Rodina was nuked and never rebuilt.
Its absence was felt in CL 6 when CMC forces rode right through to Barabazon.
A small farming colony
recently equipped with automatic defensive weaponry because of the colony’s
strategic positioning in the UPP Sector. It didn’t offer resistance
when the UPP fell. They were attacked by aliens, rumored to be staged
by the UPP Rodina station but the infestation was eliminated.
The Planet and Station
run by Dr. Casper Nordling of Grant Corp was originally a mining station
by the UPP with the boring title Sinat 778. When they were overrun
by aliens, instead of the alien by killed, the aliens were eliminated but
the queen and structure survived and a laboratory was installed in and
around the hive. The hive was sealed off and donor clones were installed
so the aliens could propagate. This lab was allowed to operate with
an all-synthetic crew for extended period because of its objective to create
a virus lethal to aliens but not to humans. However, at CL5.5, the
station was destroyed by its native alien populace. An investigation
later proved that Norlding was illegally selling eggs to rival corporations.
A center-point for all
UPP activity, a major key world, and the one place that most people avoid.
Barabazon has often gone by the tagline, “Commit any seven sins free!”.
West Barabazon is the political and military hub, where the Union of Progressive
People plan out its daily activities. Only the upper crust live in
the West. If you live in the East, you are just the crust.
East Bar is a virtually lawless gorge of drinking and debauchery.
It is also a large trading location, binding competition with the nearby
Anchorpoint station for the consumers’ business. The UPP is more
than proud of their massive capital and their popular venues of entertainment.
East Bar has a massive Television industry (mostly Trash). Rich tourists
explore the wonders of West Bar, never knowing how 95% of the population
(over 45 million) lives.
Even after the war,
Barabazon flourished, although most of the populace went mad after the
government fell. Riots and crime flooded the streets. Hundreds
of Thousands were killed. Both East and West Bar burned. West
was complexly destroyed. Sporadic Alien hives appeared. It
wasn’t until CL6, did matters calm again. It would still be sometime
before it returned to close to its former glory.
The Alien Homeworld,
undiscovered until CL 4. The Jockey Race terraformed this world to
be a complete storehouse of the species. The Atmosphere is covered
by a highly corrosive shell filled with radioactive particles spewed from
modified volcanoes in strategic areas. The surface is somewhat breathable,
with a larger amount of Nitrogen than Earth. But the Ozone layer
is filled with these particles, which seem to neutralize nuclear weapons,
disrupt condensed energy, and cause havoc to virtually all flight systems.
As a result, no spacecraft can enter the atmosphere without suffering inoperable
damage. No weapons have been found to inflict enough damage to the
surface to reduce the billions of aliens on planet.
It is assumed the Jockey
ships were capable of traversing this barrier. The Snakefighters
and Nemesis class ships as well as the Razzia dropship are also protected
from these harmful effects but there are too rare to be of any use.
It would take the entire CMC fleet, days to wipe out the globe. At
the end of CL6, they did exactly that.
This Sector was originally
developed by two major Corporations working together; Hyperdyne and Weyland-Yutani.
At about the time the ICC was formed, Hyperdyne sabotaged certain critical
operations at Weyland-Yutani, and attempted to take full control of the
Sector for itself. This was a lucrative path for many years; Hyperdyne
even discovered the Earthlike world of Hilo, and now commands tremendous
wealth. Weyland-Yutani recovered from Hyperdyne's treachery, however, and
now holds a critical position in the Sector. There has been no open warfare
between the two Corporations in many years, but there is a certain tension
in their dealings with each other.
This Sector extends down
and to the right from Earth on the Star Map.
Weyland-Yutani was one of the preeminent Corporations of the early
days of space exploration, and still produces some of the finest high-technology
equipment in the ICC. It was once a partner of Hyperdyne, but Hyperdyne
betrayed Weyland-Yutani's interests and sabotaged several of its exploration
craft. Weyland-Yutani was badly disrupted by this, and lost its opportunity
to lead the discovery of new worlds.
After losing for several
decades, Weyland-Yutani gathered its resources to take control of the world
of Relitor, which it renamed after itself. This put Weyland-Yutani directly
on Hyperdyne's route to Earth and the rest of the ICC, and allowed it to
take some measure of revenge in the form of legal harassment and increased
tariffs and taxes. To combat these obstacles, Hyperdyne was forced to develop
new routes for its commerce. The routes include the Hilo - New Eden link,
and the long, desolate trip from New Chicago to Honeycomb. Today, Weyland-Yutani
and Hyperdyne are still somewhat hostile to each other, but there has been
no traceable violence for many years. They even cooperate on control of
the Arcturus Loop.
At present, the world
of Weyland-Yutani has a full range of industry and space manufacturing
facilities, and the cooperative ventures between Aerodyne and Weyland-Yutani
are the largest manufacturers of commercial spacecraft in the ICC. They
also produce the ships for the Colonial Marine Corps, and use this as leverage
in their control of the Arcturus Loop.
standing position on the Alien infestation (research, capture, and control)
was always a controversial one. They resulted in direct fighting
between them and the CMC at CL 5.5. When the Corporate uprisings
occurred at the end of CL 6, Weyland Yutani vanished, along with most of
the other corporations.
A titanium mining site
with five domed communities. There is only a small Service Base here, and
no industry at all. It was never touched during the war.
This old mining and
survey planet was abandoned after research showed it would not be profitable
for long-term mining or Terraforming. It has become a major Service Base
for Hyperdyne forces, and many spacecraft in that Corporation's fleet call
New Chicago their homeport. These forces protect the New Chicago - Honeycomb
route, and attempt to control traffic from Weyland-Yutani to Hilo.
The civilian population
here is 30,000, and the economy is heavily dependent on the Hyperdyne fleet.
Laws governing the sale and possession of weapons are largely ignored,
and just about any kind of military hardware is available here, for the
Atlas is a large asteroid
with no atmosphere. Temperatures are very low, and the radiation level
is dangerously high for unprotected people. The Colony is a small one,
composed of three domed and shielded communities with a total population
of 12,000. The communities are all on a single plateau, and are connected
by a monorail system.
Dozens of small survey
and mining craft operate out of Atlas, working in the system's asteroid
fields. These ships are specially shielded against radiation, and the crews
work among the asteroids for 90 days before returning to Atlas for detoxification.
The reason for all this dangerous and difficult work is the presence of
complex radiation-stable hydrocarbons, which are used for medical research
and genetic engineering.
Atlas was infested at
CL5 but it was cleared via a Beserker team. It was then repopulated.
station has been established on this planet, which is in a very distant
orbit around the system's sun. It is a small station, with only eight people,
and most craft simply pass through the system without going anywhere near
Cryosphere. While valuable work is being done regarding the formation of
solar systems and planets, the eight scientists at the station are extremely
eager to talk with anyone who comes to the planet. They kept very
close watch on most ships approaching them. They avoided infestation.
Stratus was used as
a Garrison System by Hyperdyne before the ICC was created, and there are
the remains of a large ground military base and a deep space tracking station
to here. Today there is only a way station and a small, poor salvage operation
recovering equipment left over from earlier conflicts.
the second ideal world found, and it is under the control of Hyperdyne.
Hilo had an ideal climate and ample water when found, but lacked indigenous
life. This made it very easy to tailor the world, introducing the proper
mix of lifeforms from Earth and other Worlds to create the perfect environment.
Hilo is a thriving World, with a full space industry, complete self-sufficiency,
and a population of 6 million. There is a great deal of wealth here, and
it is protected by the most powerful single Corporate military force in
the ICC. There was a rebellion here at the beginning of the
Colonial Wars, but it was quickly crushed by Hyperdyne's military. The
population was quietly purged in the years after the rebellion, and new
personnel were brought in. Radical elements which were not found
guilty of capital crimes were sent to Shinon, where they are monitored
by Hyperdyne forces in what is essentially a penal colony.
On Hilo, there is no trace of dissent. The people are brought up to believe
that the ends justify the means, and the rewards for those who succeed
at Hyperdyne are immense; wealth, power, and even access to illegal technologies.
Hyperdyne is the leading
producer of Synthetics, and the design studios and most of the factories
for this industry are on Hilo . Much of Hyperdyne's wealth comes from its
development of biotechnology and Synthetics; other industries have been
established primarily to guarantee Hyperdyne's independence. The
economic and political power of Hyperdyne is immense, and its influence
in the Colonial Marine Corps is growing rapidly.
The greatest causality
during the war at CL 5.5 was the fall of Hilo. It was never destroyed
but the same events that transpired on Earth quickly repeated themselves
on Hilo soon after. Religious groups rose up, Hives popped up.
Unlike Earth, which was abandoned then surgically nuked, Hilo had no such
emergency measures. The ground war there was brutal and long.
By the end of CL5.5, many hives were still out of control.
known of this system, except that there is a large space station in orbit
around the primary planet and that there are no ground installations. Rumor
indicates that Hyperdyne does experimental work on Synthetics here, and
that illegal programming packages are sometimes sent from Marduk into the
ICC. There is an extremely high level of security here, and even the location
of the system is known to few. The station was reported destroyed
This is another
of Hyperdyne's special labs. It is a space station, where work is done
on biotechnology integration and modification. Its location is known at
the top levels of the ICC, but it is not common knowledge and there is
no commercial traffic to Byal. As a result, no one was aware of its
Alien experimentation, and resultant infection. A Beserker team attempted
to clear it out, but Byal was eventually nuked.
This barren world
is the base camp for Hyperdyne's space exploration fleet. Hyperdyne
is trying to open a direct route to Pandora, as that is the location of
the only other major go research being done in the field of biotechnology.
If Hyperdyne is successful and can keep its route a secret, it will be
able to subtly control the work done on Pandora and capitalize on any breakthroughs
which are made, without ICC opposition.
Rumford’s desert environment
intimidates most colonists interested in a new home but most that live
there swear by the surprisingly cool weather. Rumford’s large expanse
of flat terran is more similar to tundras than sandy dunes. The light
cool wind washes over the hundreds of miles of totally flat expanse, offering
plenty of room of colonization. Rumford became one of the largest
livestock storehouses ever constructed. The three million inhabitants,
all of which live on the equator are all herders. Rumford has virtually
no mineral deposits and few species of plants have taken hold.
The jewel on Rumford
is high up in the North Pole. Merely 500 kilometers from the
ice flows lie a group of featureless pyramids. Each one towers more
than twice the size of the great pyramid of Giza. The six pyramids
are all without line of sight with each other. Because of the small
value of Rumford and its position, on the edge of the rim, make the desire
for archeological surveys slim. Several small teams have investigated
the area but none have returned. The native colonists don’t venture
north, the pyramids being part of a very old omen of death. Rumford
is one of many planets with Egg Silos deposited by the Jockey Race.
Eventually, an archeological team was killed but one impregnated, managed
to escape to the colony. The resultant mayhem eventually led to the
colony’s destruction by CL5. At CL6, the barren world was considered
for repopulation. The Egg Silos remain.
A research and manufacturing
lab set up by Hyperdyne in an underground installation. It develops weapon
technology and security systems, and contains only a few hundred personnel.
The location of this think tank is not common knowledge, and the best military
and scientific minds of Hyperdyne do their work here. It was destroyed
by Alien infestation at CL 5.5. A Beserker team cleared out the station
and repopulated it by CL6.
This Colony is the dumping
site for people removed from Hilo during the Colonial rebellions. These
are people who were considered to be security risks, but who could not
be convicted of serious crimes. All sorts have been sent here; petty criminals,
relatives of rebels, freethinkers and rabble-rousers, intellectuals, and
those who were simply not patriotic enough. The population is 480,000.
Shinon is almost self-sufficient,
with critical supplies being provided by Hyperdyne in exchange for good
production from the light industry of the Colony. The citizens are theoretically
free, although there is no way for them to leave the system and they are
under tight supervision by Hyperdyne law enforcement personnel. Regardless
of Hyperdyne's claims, Shinon is essentially a modern penal colony.
It was untouched during the war.
A swamp world operated
by Weyland Yutani. The world is covered by vegetable and animal life.
Primarily a corporate controlled military outpost. The large colony
on its surface basically is comprised of towers spiraling above the canopy
of trees. It was destroyed by both Xenomorphs and the rumored alien
This Sector was the first
to yield an Earthlike world, the planet of New Eden itself. Exploration
was handled by a coalition which renamed itself New Eden/JV after the world
which made it rich. This Sector is comparatively stable, compared to the
strife of the CSC Sector and the danger and uncertainty of the Borodino
The New Eden Sector lies straight
down from Earth on the Star Map.
Grendel is large Colony
of over 200,000 people, who live in hundreds of small domed cities. There
is substantial light industry, and the world was a major stopping point
for travel among Micor, New Eden, Weyland-Yutani, and Hilo. Much of the
traffic was lost to the New Chicago - Lobo route, but Grendel still survives.
It survived the war, barely.
This world was the first
to allow Corporations to circumvent Earth's control of shipping routes,
and in retaliation the powers of Earth held back support, minimized Colonial
Marine presence, and even helped destabilize the government and economy
of the world. Over the years, the destabilization and the absence of Colonial
Marine patrols led to the development of a powerful organized crime network.
This network wields full power on Grendel, and operates outside the ICC's
controls and without the consent of the population of Grendel. The center
of the trade in illegal drugs and other contraband is found on this world,
and bribery, extortion, and payoffs are major parts of getting business
done here. The Criminal network is currently building up a large drug trade
from Pandora to Micor.
Micor and the other
major Corporations created the New Chicago - Lobo bypass to free themselves
from the bribery and corruption of Grendel, and are currently trying to
decide how to destroy the organized crime elements. It will probably fall
to the Colonial Marines to clean up the place.
This is a marginally
habitable World that could yield great wealth after successful Terraforming.
Several years ago, there was an accident at an Atmosphere Processor here;
an immense explosion caused a major radiation release, and the mid-sized
Colony was almost entirely destroyed. There was tremendous loss of life
and wealth, and literally thousands of lawsuits were filed in the weeks
after the disaster. Since the end of the relief efforts which evacuated
the survivors, the world has been largely uninhabited as efforts are made
to resolve this unprecedented legal morass. There is a small permanent
station some distance from the site of the old Colony, and the staff's
primary duty is to take inspectors, analysts, experts, and lawyers on tours
of the devastation, and to track and report data about the world's current
This outpost consists
of a Research Station on a moon which orbits a gas giant at the edge of
the system. There are only 30 permanent residents at the facility. A Service
Base with a crew of 1,000 also orbits the planet, and attends to the traffic
through the system, but there is little contact between the Service Base
and the Research Station. This system has no manufacturing ability.
The permanent residents
are scientists at work on a research project, studying high-pressure molecular
synthesis. They are under contract to Micor, but so far they have not attained
their goals. Until they succeed, none have anything to look forward to
but continued isolation on Polar Star or a one-way trip back to poverty
on Earth. Most of the staff have been here for more than ten years; the
stress level is high, and the mental health level is low. When a
cargo craft deposited several aliens, they eliminated the threat themselves.
After that, there were fewer complaints.
The atmosphere of this
world is toxic and bitterly cold, so this Colony of 250,000 was built underground.
Vast caverns lie just under the surface, and several large communities
have been set up in them. They are fairly close together, and are linked
by an efficient monorail system.
Honeycomb is rapidly
growing, as a result of the traffic link between New Chicago and Lobo.
It has become a major Service Base and shipping warehouse, and now features
both light and heavy industry . Secure areas of the caverns are leased
out to Corporations interested in long-term storage and production, making
the planet something like a high-tech space bank. The Colonial Marine Corps
does not have the rights to investigate these individual Corporate areas,
and since they are all sealed off, it is difficult to gather information
about what is going on inside. This much is clear; the rulers of Honeycomb
care little for what goes on in each area, and this has led to the growth
of some illicit industries. More than one illegal shipment has been traced
to Honeycomb, but the trail ends in what has become known as the Labyrinth.
The caverns of Honeycomb
riddle the entire world, and are much larger than the Colony and all the
storage areas. Little of the Labyrinth has been explored. It became
the bloodiest location of the war. Thousands died in the caverns,
freeing the world
Helix has a Service
Base and is the focus of a fleet of small exploration craft, which are
investigating the vast asteroid belts of the Helix system. These craft
are owned by several different Corporations and independents, have crews
of 3 to 8 people, and go on extended missions of up to 2 years deep into
the belts. Thousands of asteroids have been explored and plotted, and many
bear rich mining deposits.
At present, the mining
claims on these asteroids are being bid on at Helix, and there will soon
be full-scale mining operations throughout the system. Dozens of Corporations
are interested in the mining rights in the system, and the Colonial Marines
will certainly be called in to monitor disputes. Most of the contracts
call for minimum production levels and schedules, or the forfeiture of
all rights; ICC officials expect that some smaller firms will be sabotaged,
and will be swallowed up by larger competitors.
This small outpost has
two enclosed communities of about 20,000 people each. It is primarily a
service port for shipping to and from New Eden. Most of its business has
been taken from it by the facilities on Honeycomb, and Exeter is rapidly
declining in wealth and importance. Within a few years, only a few small
mining operations, which were the original purpose of the Colony, will
remain. One community was destroyed at CL5.5 but the other remains.
The large ZCT funded laboratory
has been the location of many controversies until its closure at CL6.
The original base coordinator, Dr. Ernst Kleist, ran the base like his
own personal dictatorship. His security force controlled the populace
and its sanctioned hive with a stern hand. Unlike Casper Nordling
station, Kleist often invoked stiff (and severe) penalties to anyone who
destroyed a specimen. Kleist valued his experiments more than human
lives and the CMC marines sent to the station to act as xenomorphic custodians
often returned in body bags. In essence, Kleist’s obsessive personality
shot him in the foot since eventually, the CMC would come in force
to investigate the losses of their men. Kleist committed himself
to trying to control the alien. He succeeded in many fields, including
both suppressor models on the market.
At CL5, Kleist vanished
and his station’s populace was arrested. The CMC arrived in force,
flanked by Grant Corp security, who broke the story. Orbolab was
repopulated later and achieved much success later, even though its sanctioned
hive was destroyed when Kleist left.
Atol is a water world
with a heavy atmosphere and continuous rain. The water is acidic and contains
no life, and the planet has no stable land mass above sea level. There
is a large moon, however, which combines with the system's sun to create
huge tides that sweep the planet. It is impossible to build communities
on the land areas that are exposed, because they are above water for only
a few hours at a time. The seas are so violent that no attempt has been
made to build floating structures. The atmosphere is breathable with a
filter mask, however, and research continues into how to tame this world.
A space station orbits Atol, carrying a few dozen permanent staff, and
two or three survey teams go down into the atmosphere every month.
This was the first ideal
world discovered by Humanity, and it made the coalition of Corporations,
which found it, extremely rich. This coalition solidified into a mega-Corporation
in the years, which followed, and now calls itself New Eden/JV. New Eden/
JV has a strange Corporate structure that is like a smaller version of
the ICC, with the New Eden/JV entity itself functioning as a sort of umbrella
and the various components retaining their own identities and goals. Control
of New Eden/JV is determined along democratic lines, with each member Corporation
receiving votes based on its wealth and rate of growth.
When New Eden was discovered,
it had an almost ideal climate and environment. Only rudimentary lifeforms
existed on the world, but it proved to be an easy Terraforming job. The
world is now completely terraformed, and has a population of 200 million.
The world was colonized
very rapidly, and was a spur to the growth of all the involved Corporations
and the rest of Humanity as well. The most talented people in the member
Corporations were transferred to New Eden, where they were able to work
in an unusual environment that rival Corporations consider a drawback;
personnel on New Eden can easily change their employment from one member
of New Eden/JV to another. This guarantees that everyone is well treated
and that real talent is rewarded. Elsewhere in the ICC, it is very difficult
to change Corporations, and this has resulted in stagnation as internal
politics became more important than good work.
The good treatment afforded
the employees of New Eden/JV has prevented the member Corporations from
truly maximizing their short-term profits, but because of their unique
business environment and since the wealth produced by New Eden has been
so great, they have been somewhat magnanimous. Other Corporations generally
elect to increase their profits by giving the employees as little as possible,
and point to New Eden/ JV as an example of inefficiency and bad management.
Regardless, New Eden is a prosperous and self-sufficient world, its population
has a great deal of freedom, and the member Corporations are all growing
quickly and smoothly.
Like, Earth, New Eden
was torn apart during the war. Most of the Southern Hemisphere was
a warzone with several operating hives. A couple thousand marines,
and one cluster nuke later, the threat was gone. By the end of CL6,
New Eden was scarred but livable.
Cyrus will eventually
be a comfortable world for humans, and it will have a large and productive
Colony. At present, the atmosphere is toxic and contains insufficient oxygen,
and the world's greatest value is that it is one step on the recently completed
New Eden - Hilo route. Cyrus is being terraformed by New Eden/JV, and colonial
development will probably begin within the next twenty years.
Medusa is cold world
with an un-breathable atmosphere, but good potential for future development.
It lies on the route that links New Eden with Hilo, and is early in a Terraforming
program being managed by New Eden/JV.
This is another Terraforming
project for New Eden/JV. A small research and mining station is studying
and harvesting a type of thermogenic plankton; this simple lifeform uses
thermal energy instead of sunlight to create hydrocarbons. It is already
used in Life Support systems, and will probably have many other functions
as well. Panamar is totally destroyed at CL 5.
This is the base camp
for New Eden/JV's attempt to link up with Micor through Morning Star. It
is a Service Base that is currently the port for deep exploration craft.
It became a hotspot of Alien activity and a popular hit for Alien Predators.
The twenty odd dead terrestrial
planets orbiting the cold red sun reap little benefits, but clustered together,
do provide some financial benefit. The major location there is the
enormous Terminal Station. The Station’s 400 member staff operate
in almost complete luxury. The station controls the mining ships
on the planets and controls most traffic through the system.
It became a staged Alien Lab when a Weyland Yutani Trader dropped a complete
hive off at their doorstop. At CL5.5, a Beserker team nuked the base.
This route runs from
Earth to the rich world of Micor, and is below and to the left of Earth
on the Star Map. This sector has had a relatively peaceful past. its Colonies
were not self sufficient enough to rebel during the Colonial Wars and the
Corporations owning the rich world of Micor have been complacent and peaceful.
The Corporate conflicts which characterize the Hyperdyne and CSC Sectors
seem out of place and the Sector is very prosperous. All this is changing,
however, for Micor is supported by a society pushed to the edge of revolt
and greedy Corporations from other Sectors have consolidated their positions
enough to begin to look for new avenues of expansion. The Micor Sector
will certainly appeal to many.
This is a small
Research Station with only rudimentary spacecraft repair abilities. It
is located on a moon in three domed communities, where a decades-long biological
experiment is being run. A team of 20 operates and maintains the station.
The research involves
the study of an indigenous life form called Brachous Slugs, and is nearing
its completion. Until recently, there was little interest in this outpost,
but last year there was a slight security leak. The stock of the owning
Corporation, Falcon Industries, suddenly soared in value before being pulled
off the market. Falcon Industries then bought up all available stock, and
began hiring a military force for the protection of Astyanax.
Whatever the nature
of the breakthrough, something has happened on Astyanax and many Corporations
are hoping to muscle in on Falcon's operation, using intimidation, financial
trickery or leverage, or brute force. Falcon is obviously unwilling to
share this new development; only time will tell who will profit from the
situation, and how valuable this breakthrough really is.
Argos is a dry, sand-swept
world much like Mars. It has little water and a thin atmosphere, and these
commodities are carefully maintained and conserved. Even with these restrictions,
Argos is a thriving Colony with a population of 100,000. It is the base
for a number of small manufacturing Corporations, and this industry is
supplemented by large cargo facilities that handle commodities from Tartarus.
The location of Argos is its greatest asset; it receives all the traffic
to and from the Tartarus Sector, as well as vessels from Earth, Micor,
and Grendel. In all, it is a prosperous, well-run commercial Colony. Beneath
the surface, there is also another healthy economy; that of a well-established
network of smugglers dealing in all types of contraband.
This is a small Mining
operation on the moons of the gas giant which rules this system. The operation
uses remote mining robots for the work, and there is a crew of only 60
people here who oversee and maintain the robots. The substance being mined
is Helium 3, which is the standard element used in creating the fusion
reactions which generate most of the power in the ICC. When Aliens
attacked at CL5, the robots abandoned the colony and its inhabitants to
Feldspar is a Mining World that has been played out. Recent years have
seen it transformed into a cargo storage and inspection point on the Honeycomb
- Micor and Micor - Argos routes. Micor is concerned with illegal traffic
into its territory (most of it through Grendel), and is using Feldspar
as its control point for all commercial traffic. A Customs and security
compound has been added onto the old Mining station, and space defenses
are also being set up. Hyperdyne is running these, although some people
question whether Hyperdyne really wants to halt the illegal activities.
A large Colony which
has expanded recently due to the increasing trade to and from Honeycomb.
Terraforming was completed here only 8 years ago, and the population has
grown rapidly to its current level of 70,000. Many of the new residents
are involved with the advanced planning and transfer of the owning Corporations'
assets from other worlds to this budding trade center. The Corporations
that own Lobo are organized into a loose consortium called Tradex, which
is based on Micor and is superficially similar to New Eden/ JV. Unfortunately,
Tradex exerts little real control here. Tradex vanished after the
war when the CMC arrived at Lobo and found half the populace fighting several
large hives in the middle of the colony. The CMC invoked Marshal
Law, evacuated the populace, and cleared the hives. At CL6, Weyland
Yutani repopulated the world
The local police and
military forces of Tradex are currently under the control of Colonel fi
Castel, and he possesses much more power than is usually given to a Colonial
military ill commander. He is an ambitious man who has built up the power
of his forces, and has transferred their loyalty away from Tradex and to
himself. This force, which is beginning to resemble a personal army, has
been implicated in high levels of bribery, corruption, and extortion. Castel
has certainly encouraged these crimes, and is believed to be associated
with criminal elements and corporate forces that threaten the interests
Tradex is investigating
the situation, and charges of embezzlement and treason will probably be
filed in the near future. Due to Casters influence, however, and his links
with powerful Corporations, the ICC has declined to assist the Tradex investigation,
and may not support any legal action they take. In the meantime, the Corporations
licensed to operate on Lobo can do almost anything, as long as Castel gets
a cut, and crime and smuggling have become the Colony's two major industries.
The star in this system
is a Red Giant, and Alamar is a Research Space station in orbit around
it. There are 80 scientists and technicians here, conducting general research
on stellar exploration probes and supporting equipment.
Summit is a Colony in
the last stages of Terraforming and is prepared for major expansion. The
air is now breathable and the climate mild, so many Corporations are planning
to move to this nearly ideal environment. This is the boom world for the
next generation, and along with this economic and population boom will
come the problems associated with rapid growth.
The world was developed by
the hard work of the original colonists. This was a group of 2,000 people
who were members of wealthy families, and who decided to expand their fortunes
in the finest traditions of industry; through intelligent planning, sensible
risk-taking, and honest labor. They formed their own Corporation and set
about developing the world of Summit, which had great potential but had
been ignored by its former owners. After decades of Terraforming and preparation,
the colonists and their now-grown children are poised to reap the benefits
of their labor.
The only obstacle to
the happy fulfillment of this dream is the potential for deceit, treachery,
and financial manipulation by the Corporations who are flocking to Summit.
How the colonists will face this final crisis, and whether their great
accomplishment will be passed on to another generation, is yet to be decided.
This dead system is
the home of one of the most enigmatic spacelabs in the ICC. The 50
scientists, technicians, and soldiers stationed here are sworn to secrecy
as to its objective even though it did apply and was granted to keep several
Xenomorphs as specimens.
Operated by Colonel Doctor
Paul Church, Innominata studies the alien but unlike Orbolab or Casper,
which studied their hive structure, Church was committed to their elimination
by attacking individual aliens rather that the collective force.
However, investigations revealed that the funding and estimated loss of
manpower and supplies seems much greater than the original schedule.
It is theorized that corporation grants run into other field relating to
the xenomorph’s more mysterious qualities. These experiments move
into new vaccines, youth serums, and cloning techniques.
The station was never closed
This is the scene of
a Canceled Terraforming project by Pindel Corporation. A disaster destroyed
the initial Terraforming site, killed the head of Pindel and some of his
top advisers, and ended the Corporation's efforts here. Lacking effective
leadership, Pindel decided to cut its losses and the new Corporate heads
have settled for spending their wealth on Micor. Their quick abandonment
of development and business in exchange for a life of ease is seen by many
as a sign of decay within the upper classes of the ICC.
The world holds promise,
if it is properly developed. The atmosphere is too thin to breathe and
there is no surface water, but these are fairly simple Terraforming problems.
There are rumors that an egg silo is hiding somewhere under its surface.
This is the richest
planet in the ICC, in terms of the standard of living of the inhabitants.
It is a nearly ideal world that has been fully terraformed, and is possessed
of an earthlike ecosystem. Micor has become a home for the rich of the
ICC; wealthy stockholders from dozens of Corporations have settled here
with their families, and have lives of great ease. Many people who were
once powerful in the Nations of Earth are also here, having accepted Corporate
bribes in exchange for their country's economic cooperation. It is noteworthy
that the people who live on Micor are not those who currently have power.
They are people who have traded their power for simple wealth, and who
are now reaping the benefits of that decision.
There is little industry
on Micor itself. The industry necessary for the world, as well as the 800,000
people necessary to operate that industry, have been consigned to a large
domed colony on Micor's moon. The workers all dream of the ultimate promotion,
which is transfer to Micor itself, and work very hard in pursuit of that
dream . Micor also has a vast corps of scientists and researchers on this
moon and scattered in labs across the ICC. These people are graduates of
one of Micor's greatest assets, its chain of universities on Earth.
These schools represent the
highest education possible for Earth's billions, and allow Micor to select
and train the most talented people available. On graduation, these students
are offered positions with Micor, with the inducement that if they are
successful, they will be given wealth and homes on Micor itself, the closest
thing to paradise in the ICC. Driven by youthful optimism and courage,
many of the best choose to go with Micor. They are then leased out to small
Corporations in need of assistance, where they work in the most advanced
scientific projects in the ICC. Micor receives a share of the proceeds
from these projects, and passes on some of its profits to the scientists
responsible. For those who make breakthroughs, the rewards are everything
they have been promised. Only a few are successful, however, and the others
continue to work desperately, driven by the desire to reach Micor and the
knowledge that their only real option is a trip back to the poverty and
chaos of Earth.
Some of the larger Corporations,
ones that do not contract with Micor for scientists, are resentful of the
wealth Micor is accumulating, and they are tired of competing with the
graduates of their think tanks. These Corporations are working to undermine
Micor from within, and they are supporting the development of the drug
trade to Micor and its moon. They hope that they can disrupt Micor's society,
and bring an end to its monopoly on scientific genius. The leaders of Micor
are aware of these efforts, and are trying to defend their social structure.
Micor survived the war, barely. It still stands tall. Their finances
struggled but did regain its composure.
A world in the early
stages of colonization. Basic exploration and Terraforming plans have been
made, and the first Atmosphere Processors are in place. Construction of
the west of the Terraforming equipment and of the future Colony are in
Advanced space exploration
base for the establishment of a route from Micor to New Eden. Good progress
was being made, but in the last few years funding has been cut and new
exploration is on hold. The rulers of Micor have apparently decided that
a direct route o New Eden is not in their best interests, and they are
dragging their feet. The exploration and maintenance crews of Morning Star
have been waiting here for some time, and there is general dissatisfaction.
An extremely modified
planetoid, Bracken’s world is a strange sight. A concrete lattice
covers the entire planet. On this lattice is a massive kelp bed,
which supplies the ICC with a major source of nutrition (mostly seen in
emergency rations and air dropped care packages). Island Atols scattered
across the globe maintain the farming community. No Military is present
except for an isolated pad and outpost in the middle of nowhere.
This small Sector branches
off from the Micor Sector at Argos. That planet is the scene of the greatest
emergency in the ICC in recent years, as the indigenous Harvesters have
surfaced and are destroying the Colony.
Most of Tarturus was untouched
by the Xenomorphs.
manufacturing facility on a hot, barren world with no atmosphere. This
world is very close to its sun, and the intense heat makes it uniquely
uninhabitable. The Colony survives by being buried under the surface, and
is protected by domes with multiple barriers that are highly reflective.
This keeps the heat to a bearable level. The very harshness of the environment
is what lends the world its value; the hard vacuum, the high temperature,
and the extremely pure base minerals found readily available here make
it easy to produce critical parts for the drive and power systems used
in Spacecraft. This fragile Colony of 5 ,000 is just a moment away
from a disaster, because of the brutal conditions. Even if all systems
are properly maintained and the residents are very careful, an unusually
large solar flare could still be devastating; this possibility hangs over
the Colony like the threat of an earthquake, or some other natural disaster.
Spacecraft coming into
the system stay outside Scorcher's orbit, and special shuttles that can
handle the extreme heat handle transportation to and from the planet. Because
of the special expense of this fleet, few non-essential items are found
at this facility. Prices for all items are four times normal, while luxury
items and non-essentials cost 20 times the regular price.
This Colony harnesses
the planet's volcanic energy and magma for ore processing and other mining.
Volcanic eruptions have polluted the atmosphere beyond the ability of any
Atmosphere Processor to cleanse it, and the dim light which reaches the
surface gave the Colony its name. The atmosphere is toxic, and the Colony
of 15,000 is domed. Robotic rigs float on the seas of magma
and handle the mining chores, and manned vehicles are used to collect the
this world is covered by ocean, with only a single landmass rising above
its surface. This area is at a very high elevation (15,000 feet above sea
level), and contains the Colony. Since the atmosphere is moderately toxic,
the Colony exists in four domes, and Atmosphere Processors are slowly adjusting
Until recently, Devil's
Peak was a small but prosperous place, with a population of about 10,000
people. Events on the planet Tartarus have changed all this, as refugees
from that dangerous world have fled to Devil’s Peak by the thousands. At
the moment, the population has reached 40,000, and Biozone Alpha (BZA),
which owns Tartarus, has nearly exhausted its resources. There is not enough
transportation to take the refugees on to other systems, and to continue
evacuating people from Tartarus; to date, BZA has continued evacuating
Tartarus, but the situation on Devil's Peak is now unstable. The
refugees have overcrowded the small Colony, and have stretched its food,
water, air, and living space to the limit. Refugees are being housed in
every available area, and production in the Colony has almost stopped.
BZA is trying to pay for the services for the refugees, but it is simply
not possible to provide for their needs. Malnutrition and disease are becoming
problems, and crime and violence are at very high levels. As the situation
deteriorates, BZA is appealing to the ICC for assistance, and relief supplies
and transportation might be sent in the near future. Even if there is no
aid, Colonial Marines will certainly be sent in to handle the civil unrest,
which is building.
Devil’s Peak was the
site of a major conflict during the war. A massive cargo freighter
crashed landed through one of the domes containing many Xenomorph specimens.
A hive soon developed and only the ingenuity of the inhabitants and marine
reinforcements kept the fighting to a minimum. They fought without
many reinforcements for years. When the CMC arrived with a second
battalion at the end of CL5.5, most of the colony was destroyed, but humans
This is a science
outpost on a planet with a toxic atmosphere and low gravity (1/12 Earth)
where two dozen researchers are working on metallurgy. They are being assisted
by nearly 50 Synthetics of the latest design, and new techniques are being
developed for the use of Synthetics in research. The manufacturer of the
Synthetics, Hyperdyne, is a major supporter of the work on Temple, and
hopes to demonstrate the effectiveness of advanced Synthetics in the sciences
and in the operation of facilities on dangerous worlds. One technology
being tested allows a direct transfer of memory from a Synthetic to a Human,
and of instructions and guidance from the Human back to the Synthetic.
This would allow Human reasoning and instinct to be more closely coupled
with the sheer power of a Synthetic's brain. This station survived
mostly intact throughout the war and became a scientific cornerstone for
decades to come.
Ryushi Texas-style dusty
atmosphere spurned a very old-style ranch colony. For decades, the
colony’s inhabitants exported livestock in the thousands via cargo transport
every six months. The ICC considered Ryushi a grand success in self-sufficiency.
The colony lived peacefully for generations with little crime and a very
country-style way of life. Even the inhabitants walked around the
unpaved roads in cowboy hats and riding steeds.
Even during most of the war,
the secluded position of Ryushi prevented most infestations from taking
hold. However, Ryushi was not immune to the Alien Predators, who
planted alien eggs in the livestock and released the Xenomorphs among
the populace for the hunt. Most of Ryushi was destroyed. Some
survivors were rescued later but Ryushi wasn’t re-populated for another
few years. But the magic captured earlier was never tapped again.
A small survey outpost
of barely 20 families, Sargon IV was discovered destroyed and an Egg Silo
was found under the surface. It was rumored that Weyland Yutani was
aware of the Silo was used it as a way to test a new vaccine that would
make subject invisible to aliens. The fact that the station was destroyed
indicates that the vaccine didn’t work. The Sargon survey teams did
successful core several interesting samples from under Sargon. A
mining colony should be in operation soon.
A massive mining complex
run by Grant Corp and center of the Deep 4 observation outpost, Traon has
been known to be site of a strange symbiosis between civilian personnel
and military forces, whom are often forced to share duties and living quarters.
Most of Deep 4 on the surface is simply landing pads and observation equipment.
The rest is subterranean, as for as 2 kilometers down where the primary
mining is conducted. At CL5.5 A Beserker team successfully cleared
out in alien hive and operations continued as normal.
The location of the Weyland
Yutani operated Maximum Security Double Y Chromosome Work Correctional
facility / Toxic Waste Containment center. Was shut down by CL1 and
operated by a minor work force. Was later shut down for no reason
This is an extremely
fertile world, with thousands of species of plant and animal hybrids that
use the sun's energy and the rich carbon dioxide/oxygen atmosphere for
growth . Although it holds great promise, it is now the site of a major
crisis for the ICC.
Tartarus was discovered
only a generation ago, but it was already habitable and was quickly developed.
An unusual feature of Tartarus is its rotation, which is perpendicular
to its orbit. It takes 40 years to complete its orbit around the sun, so
it has a 20-year day and a 20-year night. The constant sunlight of this
extended day produces a vibrant and diverse ecosystem. On the night side
there is little life, and the world waits for day to return . There are
three major continents on Tartarus, only one of which is currently in daylight
and which is colonized. The environment has been ideal; there is an abundance
of life with no particularly dangerous creatures, and excellent atmosphere
Knowing about Tartarus'
peculiar orbit, the settlements were designed with a slow migration in
mind. Each continent would be colonized in turn, and as night settled over
a part of the colony, it would be shut down and the inhabitants would move
ahead to a new site, one, which was entering the daylight.
This process was just
beginning a few years ago, as sites which were within a year of twilight
prepared for shutdown and the colonists got ready to transfer to new locations
on a continent that was nearing its dawn. Darkness would settle over the
rest of the first continent over the course of eight years. The transfer
was eagerly anticipated by all the Corporations present, as a test of their
abilities and an opportunity to develop new areas. It was at this point
that the most dangerous native lifeform made its appearance. Scientists
had been looking forward to finding out how the environment handled the
transition from day to night, but these ravenous monsters are not what
they had in mind.
The creatures are called
Harvesters, and that is exactly what they do. As a continent enters its
night, these immense, armored creatures burrow up from tunnels far below
the surface to devour all organic materials. This material is shredded
and carried back underground, to cysts where the Harvesters live. The Harvesters
live off the organics for years, and slowly generate the carbon dioxide
in the atmosphere, which in turn regenerates the surface life when daylight
returns. It is a strange ecological cycle, but one which remains in balance.
Unfortunately, the Harvesters do not differentiate between their natural
food and the Colonists who now live on Tartarus.
The Harvesters look something
like huge armadillo. They are capable of digging and boring through rock
and concrete, and their jaws can shred almost anything. They move in packs
of several dozen, and these packs often fight each other for control of
fertile areas . A pack will coordinate its activities, and organizes for
war in the same way that ants do.
Colonial Marines and
other forces have been sent to Tartarus to protect the many settlements
scattered across the daylight continent. Missions include evacuating colonists,
delaying Harvester attacks, retrieving abandoned equipment from devastated
communities, and Harvester hunting and research. The Harvesters are sweeping
across the continent, and will be done with their work within three years
if Humans do not stop them. Parts of the continent will still be in full
daylight at that time, however, and Corporations which own communities
in these areas do not want to abandon them until night falls. In these
places, plans have been made to defend the communities against Harvester
attacks; how well this will work is unknown.
To assist in these defenses,
missions are being sent down into the Harvester tunnels to see if the creatures
have a weak point. To date, no one has reached any of the cysts where the
Harvesters live and store their food. When they do, another surprise is
waiting for them. The Harvesters have a smaller form, which never leaves
the cyst, called a Drone, which is used to defend the cyst from underground
pests, ranging in size from small insects up to nearly Human size. The
Drone is little more than a large pair of powerful jaws, and it is not
even a self-supporting life form. Instead, the Drones grow on Harvester
variants called Carriers. When they leave their Carrier to fight, they
have only a few hours of life left. They attack the invading creatures
by biting with their immense jaws, which lock in place. Like a bee, they
give their lives defending their lair.
Deadfall is a research
station studying the mechanics and processes involved in Terraforming.
The world is an Earth-sized planet with a good temperature, but little
atmosphere or surface water, and minimal volcanic activity. This static
situation has made it an ideal laboratory for studies of atmospheric development
and volcanic activity.
To promote volcanic activity, asteroids
are being thrown into Deadfall; the impacts of these asteroids trigger
shatter parts of the planet's crust, and the resulting movements and volcanoes
are studied by a facility with 30 scientists and about 100 people responsible
for moving the asteroids. The asteroid movers were formerly asteroid miners,
but their contracts were bought up for this unusual activity. Specially
designed Tug Spacecraft are being used, as well as nuclear detonations;
the work is naturally under tight security, and a detachment of Colonial
Marines and 20 special ICC Agents protect these technologies.