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ADVICE
FOR GOOD ROLE–PLAYING
Or
“How
I Stopped Worrying and Learned to Love the Game”
CONTENTS
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A NOTE FROM THE WRITER:
They do exist. You assume the urban
legends are false. We all know some truth resides somewhere.
If you role-played as much as I, eventually you’ll come across that one
player that you swore didn’t exist. Or you’re a player and you join
a group once known only as legend…that’s right. The nut-jobs.
The prime reason why RPG’s developed such a bad reputation originated first
with the religious groups finding fire in the fuel of incidents of individuals
playing these games snapping and taking out their family (which you should
NOT do!). I will not attempt to create a wake-up call to the arguments
as to why RPGs and Dungeons and Dragons specifically do not influence and
corrupt the innocent mind. Many others offered better arguments more
than a decade ago. I will not waste time here. The truth is, these
people do exist. I encountered more than one myself--those that use
the RPG as a venue for a mind wishing to lash out. They existed before
RPGs and will exist well after the last Monster Manual falls to dust.
They simply chose one of many roads available to express their vices.
These warped minds with problems best fit for psychologists and institutions
don’t always follow the path of Mazes and Monsters.
Some people addict themselves to Murder
Mystery Night; some follow paintballing religiously, some recreate detailed
medieval costumes and beat other similarly attired people. All these
acts use the same muscle. Some take them too far… like stalking superstars,
deluding a false sense of emotional connection. These people subsist
in every walk of life. A madman uses his genius destructively; a
genius uses his madness constructively. I sat with players that sink
into a character better than Pacino on a good day. The moment the
game ends, a snap of a finger, they resume normal life, never taking anything
in the game personally. I know of some great actors spurned form
Role Playing (Mike Myers ring a bell). Others fail to distinguish.
It’s important to note that no RPG game
can be blamed for these people’s actions. They simply choose
a path and decide to vent their hatred of the world--the same people who
take guns to school and murder their classmates, the same people that massacre
their coworkers (Oh how religious groups wished these folks played D&D).
We might not have played with these unsavory types…but we must acknowledge
some will take this game too seriously. Of course, the legends of
the fella who attacked a waste truck with a broadsword and the group that
locked themselves for a twelve-hour play and killed each other are false.
However, we must keep a keen eye on the lookout for the warning signs that
a member or several members of the group may be going too far. Bringing
weapons to the game, revolving their life around a fictional character,
and taking everything personally should send up flares to the other members.
The group must sit down and deal with the situation before it escalates
out of hand. The best thing is just removing them outright.
I write here on how to enjoy and maximize game enjoyment but I wrote it
for those who realize in the same light that Star Trek isn’t real and the
Tooth Fairy is simply a fable. I wrote this for those who enjoy role-playing
as they enjoy reading a good book and letting their imagination wonder—watching
a movie and thinking, “what would I do in that situation?” Also,
the opinions and advice presented here is my own and are not endorsed by
any game company. So…please read on…and remember…it’s just a game.
Now excuse me, its now time for my daily Satan worship…
Chris Tavares Dias
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A QUICK GLOSSARY:
RPG
PC
NPC
Mecha
GM |
Role Playing Game
Player Character
Non-Player Character
“Mek” and “Mech” – Japanese influenced robots piloted by humans.
Game Master – runs the game. Also “Referee.” |
Games I refer to I created…
Pathfinder
Terminals
Conestoga
Ships of the Line |
A space-based RPG I created similar to Alien. Used GURPS rules.
A Mech game using R.Talsorian Rules.
A Dune inspired Mecha RPG.
A space-based RPG using Cyberpunk 2020 rules. |
| The lines in these boxes have either been said by
the characters or the players who played them in games I have either refereed
or played alongside. All of these are direct quotes. People
actually said these during sessions. |
THE TEN COMMANDMENTS FOR
GAME MASTERS
10. Thou shalt not intentionally try to kill a
PC because of smite.
9. Thou shalt not wrest character
control from a Player.
8. Thou shalt not play favorites.
7. Thou shalt not let NPC’s be more important
than PCs.
6. Thou shalt not tantalize and then take
away.
5. Thou shalt never say, “That’s for
me to know and you to find out.”
4. Thou shalt not take out stress on the
group.
3. Thou shalt not plagiarize UNLESS I can
get away with it.
2. Thou shalt never put the game ahead of
the players
1. Thou shalt not play if I don’t believe
I will have fun.
Indivion: "I can't believe you didn't
see that. You are supposed to be our lookout."
Elric: "I missed it."
Leopold: "It was a huge friggin' bird!"
Elric: "I didn't notice it."
Leopold: "My HORSE noticed it!" |
THE TEN COMMANDMENTS FOR
PLAYERS
10. Thou shalt not take another Player Character’s
attitude personally.
9. Thou shalt not fib rolls.
8. Thou shalt not lie about my character’s
skills.
7. Thou shalt not BECOME my character.
6. Thou shalt not take out stress on the
group.
5. Thou shalt not try to sabotage a group
(unless part of the game story)
4. Thou shalt not attempt nor conspire to
kick another Player from the group.
3. Thou shalt not date another Player.
2. Thou shalt not strut.
1. Thou shalt not play if I don’t believe
I will have fun.
GM: "You need someone with Weaponsmith."
Sevarion: “I have Blacksmith."
Leopold: "Well, if we need to make something
blunt, we'll call you."
Palarian: "I have Weaponsmith but not
Blacksmith."
Leopold: "So you can make a sword, but
not a nail?" |
LAST THOUGHTS…
Respect the player. Don’t mock them,
don’t devalue them. Enjoy the game. Don’t take it seriously,
walk away at the end, dust your hands of the session and value what you
achieved from it. Each session should never be longer than six hours,
in my humble opinion. Any longer and people tire, wires fray and
emotions wear down and expose themselves raw. Try to be in a good
mood going into one or else you’ll take that negative energy into the room.
Smile going in, smile going out. Remember,
this is supposed to be fun. Don’t arrive at a session because you
feel you are obligated. Don’t let someone guilt you into playing.
Role Playing is a dead-end, not like sports where a past time could
lead into a professional career. RPG can segue into writing or acting
but no one ever made money being a professional role-playing gamer…well…few
enough to the point you shouldn’t be expecting it. So please bear
in mind the number one commandments for gaming for both players and game
masters. Its supposed to be fun, not an ordeal, not traumatic.
Have fun. In the end…it’s only a game…
Email the creator at Slipstream2@Serenadawn.com
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